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8/23/2016 9:18:03 PM
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Warlock Sub-class Idea.

Warlock: Rift-Shaker: Kinetic Damage: Description- "Alter reality, descend from the rifts" Super's name: Rift Weave: Press Left Bumper and Right Bumper to activate your super. The super lets you hover above the ground and stay still in one place. Press the right trigger to activate a beam of Kinetic damage. After activating the beam you teleport (While hovering over the ground) the direction you want to blink. Shortly after blinking, the ability user creates another beam. This blink process happens a total of 3 times and the super lasting 10 seconds or until the beams are used. The super also does small ticks of damage every half second. Melee and Grenade: Melee: Rift-Charge: Press the Right Bumper to activate your melee, hitting an enemy with a melee charge causes the enemy to teleport back in a short distance including causing damage to them. Grenade #1: Embalming grenade: Press Left Bumper to activate your grenade ability. The grenade creates an area of effect ability (Looks like the taken interdimensional goo but more white) If an enemy walks into the grenade he is slowed and the goo latches onto them. If they stay in the grenade for too long they get trapped and causes small lingering damage. Grenade #2: Rift-Gate grenade: Throwing this grenade creates a portal on the ground that makes an explosion. Enemies near the grenade get damaged. Grenade #3 Ripple grenade: Throwing this type of grenade makes a rift (Similar to the crucible rift.) That constantly makes ripple waves that suppress the guardians around it and barely damages them. Glides: Same as Voidwalker. Paths: Same as Sunsinger Melee perks: Lasso: Increase melee range but decrease melee damage. Hitting an enemy has a chance to teleport them right in front of you. Kinetic Halt: Your melee attack stops enemy health regeneration for a limited time and reduces their ability potency for a short time. Inverted charge: You don’t teleport your enemy with your melee. Instead, you deal additional damage and has a chance to reduce the cooldown of your melee. Super Perks: Soul Weaver: Rift Weaver will do precision damage on a random beam. Rift Corpse: Rift Weaver’s beam leaves a rift spot where the beam was used that damages enemies that walk inside it. Time Rift: Your super now has more beams that do less damage but can use the super more quickly. Decrease the time of the super. Special perks: Column 1: Beam Keeper: You can move while using your super, decrease damage. Double Portal: Increase grenade and melee effects when one or more teammates are by you. Rift Recovery: Activating your super regenerates health for you and your teammates by you. Special Perks: Column 2: Weave Blight: Enemies by you when activating your super are blinded for a short time. The Rift Cycle: Grenades reduce melee time to charge, Melee reduce super time to charge, and Super reduces grenade time to charge. Dead walk: After your super, you become a ghost that can’t damage or be damaged for a short time.

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