Hand cannons
Increase to ammo to 150 with out armor boost.
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Snipers
Low impact high rate of fire increase to ammo to 30 rounds and 36 with armor boost.
Medium impact and rate of fire increase to 20 rounds and 26 with armor boost.
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Shotguns
Increase to damage by 50%.
Low impact high rate of fire increase to ammo.
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Rockets
Increase to damage by 15%
Low impact high rate of fire increase to ammo to 10 or 12.
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Machine guns
Increase to damage by 10%.
Low impact high rate of fire increase to stability and ammo.
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Sleeper simulant
The exotic perk change from more ricochet to upon impact an enemy it track the nearest enemy up to three times if the enemy in a close personality.
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Elements primary
A new consumable that change the primary. There are three different consumables they can find out in the wild they are very hard to fine but all legendary and exotic primary can change to an element that doesn't have an element all ready.
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Comments, uncommon and rares
Allows to infuse to light level.
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Any pve buff is a good one