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8/23/2016 5:49:49 AM
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High Impact Hand Cannons - In Depth (why they are terrible)

Low rate of fire (High Impact) Hand Cannons: Read Instead Lets look at the "worst" type of hand cannons. What are their strengths, weaknesses, and how do they compare to other weapons in the crucible. - These have a fire rate of 112rpm - Deal about 64 damage to the body and 95 to the head - It takes 4 body shots to kill or 3 on low armor targets and 3 headshots to kill or 2 on low armor targets (At least 1 headshots needed plus 2 body) - Maximum TTK (if you get all body shots) is 1.61s or 1.07s on low armor targets and Minimum TTK (if you get enough headshots) is 1.07s or 0.536s on low armor targets. * Low armor targets include any guardians with about +3 armor or less This archetype includes the Judith-D and The First Curse. This hand cannon type has similar issues to some of the other high impact low rate of fire primaries; the potential to be great but stuck in a place of inconsistency, unreliability and pure sadness. On low armor targets these can kill with two headshots making them the fastest killing legendary primary even matching the kill time of the Last Word, but on mid or high armor targets these will be one of the slowest killing weapons in Destiny. These weapons are best at medium range; being highly limited at long range by their close damage drop off, at close range the slow fire rate is awkward and the slow kill time will almost always lose you the fight. The best way to use these is to prime your target with a grenade before engaging or engage enemies that have been damaged by a teammate, even just a little damage on the enemy will allow you to obtain the quicker kill time. The perks I would recommend are Crowd Control, Final Round, Rangefinder, Outlaw, and Feeding Frenzy. For buffs try to get some range, or try out the varies different kinds of rounds. Overall I would not recommend these low fire rate hand cannons. A skilled guardian could make them viable but it would be with great difficulty and likely cause a ton a frustration. The way I think these could be changed to be more viable is to increase the damage enough so they kill consistently and decrease the fire rate to keep them balanced. Do you like these high impact hand cannons? What changes would you make so they could be good. All other In depth posts: https://www.bungie.net/en/Forums/Post/209148528

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  • Handcannons are my favourite

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  • I agree, an increase to damage and decrease to fire rate would be ideal, it would make them high risk and high reward weapons just like they should be.

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  • There's a simple fix to The First Curse that I can think of: change TFC perk to increase precision damage. The perk would be the same as it is, the first precision kill of the magazine reloads it and grants bonuses to stability and range, but then we add "increases precision damage until next reload". This would still be balanced in PvP because it still requires a three shot kill (rarely a two shot) and the perk only lasts until the next reload. TFC is supposed to be the antithesis to TLW, so let's make TFC perk similar to the pre-nerf TLW.

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  • I like them myself. Imago Loop and the vendor roll IB hand cannon (got it last night and played with it some). Eyasluna I'm undecided on... I got a great roll but can't put the Imago down. I would opt for target acquisition and range perks if you're having trouble with HC's. Sureshot IS, rangefinder, rifled barrel and hidden hand. Outlaw is a great perk and so is reactive reload... both plus a range perk makes for a good piece. Increased agility helps a lot as well. Try out your RDM with a high agility build.

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    • I made a post pretty much identical to this a while back. I also included why they are terrible in PvE. I received nothing but hate from first curse fanatics and the typical ignorant bungie forum browsers. Wasn't surprised one bit.

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      • [quote]Overall I would not recommend these low fire rate hand cannons. A skilled guardian could make them viable but it would be with great difficulty and likely cause a ton a frustration.[/quote] Good. If you don't wanna put in the work you shouldn't be using the skill cannon anyways. They're wonderful weapons, you just gotta be able to land your headshots without crying about bloom every 5 minutes.

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        • I find these guns to be fantastic for PvE. If you compare its TTK on PvE mobs, you will see that it can 1 or 2 shot most of the enemies out there.

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          • The First Curse. Max out stability, move while ADS and engaging your enemy. The range and movement boosts make you hard to hit and give you the ability to compete at just about any range. You will get outgunned sometimes, but it is still fun to use.

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          • Edited by chancelorsmOke: 8/23/2016 8:46:03 PM
            The low impact ones suck too imo..

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