Discuss. I'll list down things that people say and make a post later talking about ways to make them 'balanced'. I will not be biased against any class, all classes have abilities that are somewhat considered as 'unbalanced'.
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Being able to slide and shoot before SC. Getting ridiculous.
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You can look at Guardian.gg and just see what abilities/talents need love.
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Titans shouldn't be able to be the fastest and Warlocks shouldn't be able to have the most armor. Titans - Armor Warlocks - Recovery Hunters - Agility (aka speed/jump height)) That's pretty much the standard. Though you can change stats, those classes should be the best at that individual stat.
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Flux and Fusion grenades shouldn't track (or at least have less tracking). They already do OHKs and stick to the person. Tracking isn't necessary.
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The tripmine should stick to people. But it should not behave like the other stickys. So no tracking. And deal more damage. Also the throwing knife should be buffed And the range on the stromtrance melee nerfed
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Up the damage on arc bolts, nobody uses them and decrease the damage minutely on skips
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Nothing
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Shoulder charge, lightning nades and Titans agility
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I'm sorry but as much as people say it doesn't need to be tweaked shoulder charge needs to be tweaked.
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Warlock melee needs more range. Tripmines need a nerf and shoulder charge needs to be stronger.
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https://www.bungie.net/en/Forum/Post/211219035/0/0
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Edited by The Bubble Bro: 8/17/2016 7:10:09 PMTitans: Striker [spoiler]FIX the tracking on shoulder charge. This means no more flying through people or 180 turns. That's all. [/spoiler] Bubble[spoiler]its honestly fine. Using barrier shotty build is selfish and hurts your team more than having a long bubble to help. Other than that I say add some cool exotics that really change bubbles! Come on bungie! Experiment with it![/spoiler] Sunbreaker[spoiler] honestly I think it's fine. Maybe decrease the arc in the hammer throw. Not all the way but so that when I throw it indoors it doesn't hit the roof before the enemy. Also reduce fusion tracking to match magnetic and flux[/spoiler] Gunslinger[spoiler]i haven't played it all that much to know a lot but it seems fine to me. [/spoiler] Arcblade[spoiler]lower tracking time on scatter grenades. Also increase tracking on flux grenades. And boost throw range on arcbolt[/spoiler] Nightstalker[spoiler] change quiver so it shoots arrows in rapid succession but with enough time to move aim. This is to reduce people from using it as a glorified golden gun. Also make the trap versions of tether last longer so it is more alluring to choose. [/spoiler] Sunsinger[spoiler]also increase throw distance of firebolt. And reduce tracking on fusion grenade to match magnetic and flux. Also increase knock back on solar wind melee. [/spoiler] Stormcaller[spoiler]reduce melee range on that range melee thing. Not a lot but not a little. Also make the Lightning sound a little louder. So it's easier to hear coming. [/spoiler] Void walker[spoiler] make lance on the nova bomb also have slight damage boost like deadeye gives gunslinger. [/spoiler] That's all