To all the folks who said there are problems with teh design..no their aren't it's PERFECT...i joke, but DATA DATA DATA i cannot make bricks without clay tell me WHAT teh problem are, so we can come up with solutions to em, i WANT feedback, so give it to me
Name- Cavalry Call
Flavor Text- I called for the cavalry, they didn't come, I called for Reinforcements, they never came, so i made do.
Type Heavy Machine Gun
Damage type-Kinetic
[quote]Rate of Fire 40
Impact 85
Range 76
Stability 11
Reload 9
Magazine Size 15[/quote]
[quote]
Intrinsic(aka Hidden) perk-High Caliber Rounds
Passive Exotic perk-[b]Army of ME[/b]- Precision hits cause a small explosion and reduce grenade cooldown.
End of tree exotic perk-[b] I am the Cavalry[/b] [i]-Grenade kills on minions of darkness regenerates ammo in reserve and increase reload speed significantly for a short time[/i][/quote]
[b]Alternative end of tree created by feedback from you all.
[u] I am the Cavalry V 0.2[/u] The first ability kill when this weapons magazine is empty, reloads the magazine instantly from the reserve and generates a small amount of reserve ammo.[/b]
[i]The ammo regen will be comparable to ammo regenerated though the partial refund system which is around 1/3 a magazine by my information, so it would regen around 5 rounds to the reserve during a grenade kill, this can be further adjusted in reference to grenade multikills, in that the first grenade kill generates 5 rounds, and any other grenade kill for 8 seconds after words generates only 1 round(i beleive the longest a grenade stays out is the sunsingers solar grenade with sunbreaker perks and i think that lasta around 8 seconds)[/i]
[quote]First Perk line Choose-able Perks
[i]-Smart Drift Control
Predictable and controllable recoil. Penalty to range.[/i]
[i]-Smooth Ballistics
Increased recoil. Boost to range.[/i]
[i]
-Linear Compensator
More predictable recoil. Slight boosts to range and impact. More recoil.[/i][/quote]
[quote]The middle SET perk would be
[i]-Lifestealer
3 kills in a row will heal you for a bit and start shield regeneration.[/i][/quote]
[b]Alternative middle perk
[u]Partial Refund[/u]
Chance to return a portion of the magazine after an assist.[/b]
[quote]The Third Tier of perks will be
[i]-Skip Rounds
Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling.[/i]
Or
[i]
-Braced Frame
Increased Stability Reduced Magazine Size[/i][/quote]
i was think this could be a AWESOME end of raid exotic, putting it in the same weight class as vex, and sleeper simulant. in terms of the design, i want it to have a streamlined, sleek look of the F-117 Nighthawk, but with a focus on pentagonal shapes instead of triangles, it would also have a huge skeleton magazine attached to it (so you can see the significantly larger rounds this thing is gonna be shooting), not a belt like current LMGS. and yes, black metal and low red highlight with a a single war mind emblem (anyone know if Charlemagne ever had his symbol revealed?) place somewhere prominently, and since ALL exotics have their own unique scope, the ADS scope i want for this is a partial face mask (similar to a german Panzerschreck) it will obscure the HELL out of the players point of view, and the actual reticle would be something similar to image i linked.
a special affect would be te barral turning red hot after only a few shots.
so what do you guys think?
-
15 bullets is a really small magazine