I'm super happy to hear and see that class items will be affected by shaders once again, it opens up much more customization.
In the Taken King, many people felt pushed into using a shader that matched preexisting color schemes of class item, but with Rise of Iron class items will match no matter what!
One problem is still present with customization, and that is the fact that the speaker sold class items have mediocre stat rolls at best, so if you want to choose a better looking class item, you sacrifice stats, and there is no way to get better stats - the items aren't in any loot tables and stats can't be absorbed in any way: [armory]ulan-tan's burial ring[/armory]. Interestingly, if you look at the database, you can see a perk called twist fate which would solve many problems
A related issue is present in the class items: (such the subclass legendary and the exotic bonds from the special edition [armory]stormcaller bond[/armory]) The exotics have terrible stats, with a max of 15+3 that can't be rerolled using glass needles. As for the lengendary subclass themed items, (I can't remember the stats) once they're dismantled there's no way of ever getting them back. (less of any issue, but it would still be nice to be able to get them back)
As for solutions, there are many possible ones:
1. Allow glass needles to effect the exotic class items (because they look [b]awesome[/b])
2. Add legendary speaker class items into the loot tables for something
3. Have better stat rolls for speaker class items (sometimes, not always)
4. Let the speaker sell the subclass class items (once the applicable quests have been completed)
5. Include the twistfate perks in-game
Also a few personal desires:
1. Stop making holographic bonds, they're getting boring
2. Bring back the vanilla class items with stats, because I've got a sweet flaming bond that I'd love to wear: [armory]"song of the light"[/armory]
Hopefully somebody from Bungie sees this, but either way, glad to get it out there
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