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Edited by Violet Varlerie: 7/30/2016 2:45:36 PM
200

Patrol is boring, so I came up with an idea!

Kewl

1003

Dumb

300

https://www.bungie.net/en/Forum/Post/209961404/0/0/1 So I came up with that idea, someone recommended that I make a post, and here we are. That post has some issues, so I'm going to type the idea, but clearer. [b]It will be a 350 light patrol. The nightfall and epic skull will be activated. Everything will be a darkness zone. That means that if you die, the only way to respawn is to be resurrected by another player. Legendary and exotic drop rates will be raised. It costs 30 legendary marks to enter. There will then be a timer for 2 hours. After that, it will send you to orbit.[/b] Now, I'll post some questions that people have asked: [spoiler]Q: Isn't this just the dark zone in the Division? A: No. There is no PvP, and dying does not make you lose your loot. Q: Why do we have to pay legendary marks? And why is there a timer?! A: You can't just give out infinite legendaries. There needs to be a limiter. Also, the death returning to orbit wouldn't mean anything if you could just enter without some payment. Q: What would the exact chances for the drops be? A: I was thinking 1/200 for legendaries and 1/2500 for exotics.[/spoiler] If I find a question is being asked fairly often, I will add it up here. So, does anyone have any questions? [b][i][u]For some reason, people are disliking the shit out of my post! If you support it, like it![/u][/i][/b]
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  • Edited by Atom Alchemist: 8/2/2016 12:02:09 AM
    Better Suggestion It's becomes a daily with specific planets being selected as teh daily, so mars could be the daily and thus this mode would be playable on mars that day, but not on venus. Light level set at max+10 (so if it release tomorrow it would be light 345 requirement, if the max in ROI is 400, it would be 410) all normal enemies are max light -10 (so 335 ) with elite enemies being par on light (345) and ultra's being light+10 (aka 355) This patrol is limited to 6 man fire teams, and capped at 15 players in any public space. This Patrol will obviously require players at max level, furthermore, like existing public event bosses health will scale based on the number of participants. The entire area becomes a darkness zone, meaning a 30 second re-spawn timer. Public events are replaced by ultra level events and raid like (so the bosses will include additional mechanics other the just being bullet sponges) bosses and whenever a public event starts the public space the event starts at is placed under the night fall modifier and a RANDOM modifier, lets call these events public conquests to differentiate them from normal public events. Chest still are there, but planetary materials will NOT be there, in addition chests in this mode have a slight chance for legendary, and whenever a fire team clears a public conquest, all player within that zone gain a INCREASED legendary drop rate from the next chest they open. public conquests will rewards planetary material in bulk along with chance based legendary drop rates. when the fire team returns to orbit (whether by nightfall modifier, or going to orbit), they will be rewarded based on total elite and ultra kills, with the the more kills rewards better loot, with a certain threshold of ultra kills to unlock chances at exotic engram loot.

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