Titans seem to be getting a lot of flak right now so here's my thoughts
Titans are the absolute worst to work with. Their mobility is their biggest issue, any smart opponent knows that the skate is rendered usless by strafing out of the way, especially with mida.
That being said, I say buff what they do best, control traffic.
Here's everything I believe would be resonable
Warlock
[spoiler]Sunsinger: viking funeral got hit too hard, I say revert the nerf, and increase solar nades damage by half
Stormcaller: stormtrance must be aimed using the redicle now, pulse nade buffed to be as deadly as lighting nades, storm nade detonates just as quick but ticks faster so people will severely suffer for staying near it
Voidwalker : Fix scatter nade bouncing bug, vortex nade increased damage by half, nothing mantacles rebuffed
Warlocks melee: range remains the same, but the homing melee mechanic is replaced with a lunge melee. So they won't stay out of shotty range when hitting you[/spoiler]
Titan
[spoiler]Defender: Buff ward of dawn(now supresses anyone coming inside), increased damage of Supression nades, force barrier recharge speed increased, magnet nades buffed to be like fusion nades,
Striker, flashbang does more damaged and blinds for longer, shoulder charge hit detection fixed, Pulse nade does the same damage as a lighting nade now.
Sunbreaker: termite nade now kills in two hits, and ticks slightly faster, sunspots overshield now is ass strong as force barrier. Sun spots Last longer and deal more damage, hammer tracking rebuffed.
Garrison: rebuffed[/spoiler]
Hunter
[spoiler]Gunslinger: swarm nades range buffed slightly, tripmine rebuffed, throwing knives rebuffed and kill on a headshot when running incindeary knives, and gamblers dagger now makes knives fly in a straight line, chain of woe and accuracy buffs now trigger on kills instead of precision kills
Bladedancer: I like the previous changes, missing a swing takes away less energy, rebuff blinkstrike range, Flux grenades buffed to be like fusion nades
Nightstalker: smoke grenades now affected by grenade throw distance perks, (shadestep has 2 charges again, but does not negate tracking anymore but instead covers more ground and the animations plays faster). voidwall grenade increased width, vortex nade increased damage by half[/spoiler]
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https://www.bungie.net/en/Forum/Post/209949078/0/0