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Edited by Le Drewie: 7/26/2016 11:54:19 PM
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Seems like you can tie the use of 1st or 3rd person with how much the player may interact with the world imo. In a game like Skyrim, everything can get fondled in some way and so this owes best to a reticle, which is most easily maneuvered in 1st person. You can do reticles in 3rd person too, but I don't think they work well since this means offsetting it from the character's center and things feel wonky. In most 3rd person games you just stand in the general vicinity of an object to interact with it and there are usually less things in total to interact with. On a side note, I don't get why no one has tried to represent a more natural human field of view in 1st person games (which is nearly 180, while most games are set at less than half of this.) If you hold your arms out in front of you irl, there's still a huge space between the outside of your arms and the bounds of your vision (unless u fat,) but in pretty much all games, our arms are sticking out from the sides of the screen. And engines don't really draw wide fovs well, things start to look like the barf-o-tron at bigger numbers. Anyway I'm an in-betweener.
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  • You can't really make first person visuals realistic unless you account for peripherals, which virtual reality can do (or a really curved monitor). Then there's also the issue of focus which has got to be an even tougher challenge.

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  • Wow interesting, I honestly had dismissed VR as basically just tying a TV screen to your face, I need to do more research then. I guess that's why the 1st person perspective hasn't gotten much better since Doom, at least imo. Only reason I started rambling about this is because I was dreaming of a wide-FOV, 1st person melee combat game or something of the sort. Now my dreams are crushed >:(

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  • Of course but it's more immersion

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  • love responses like this, getting people discussing. Any had to say that. But yeah, imagine if you will, in some first person games where you don't have a body just a floating head. Its like having your face 1ft in front of your body, basically. I mention that because of what you said about having your arms out from your body in a very wide way. That's what I love when games put the effort in making a body for your character when you look down at your feet. Or if you remember the Jurassic Park game you would be looking at something else, lol. But some games don't need it, like Doom because of Doom. 😉

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