Does anyone actually know the true differences between Super Marathon and Marathon and M2D? I've seen multiple times that there is some different weapon placements, modified levels of the game, and different AI on some levels, but I've never actually seen someone clearly point out the differences between the game on the Mac and Super Marathon, on either game.
If you have no clue what I am talking about, Super Marathon was essentially Bungie's first console game, which was on the notorious [url=http://en.wikipedia.org/wiki/Apple_Bandai_Pippin]Apple Pippin.[/url] And for those that don't know, Super Marathon is rarest game to find on the Pippin, and Pippin games are rare in general, let alone Pippin consoles. I seen two Super Marathons on ebay in the past 4 years, they went for about $700+, which is a little out of my price range. I've been looking for a copy somewhere not ebay for a couple of years now so I could buy a Pippin and maybe find out the answers to my questions by myself, but with no luck.
So if anyone knows the true differences, I wouldn't mind knowing.
Or if anyone knows who has a copy of the game, I wouldn't mind knowing that either :)
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[quote][b]Posted by:[/b] Placid Platypus Overall, these changes seem to have been made in order to facilitate M1 and M2's smooth operation on the Pippin system. Both games were native to the Classic Mac OSs (7 through 9) which were the basis for the Pippin's architecture, though were not fully reproduced thereon. Hope this helped.[/quote]Yeah, you make a valid point. I'm just wondering in response to making the game work smoothly, what changes they made in the game, and what levels were "modified", and what those modifications were. I've yet to see any articles or videos that clearly states any of this.