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#Halo

3/20/2011 6:34:53 PM
17

Super Marathon

Does anyone actually know the true differences between Super Marathon and Marathon and M2D? I've seen multiple times that there is some different weapon placements, modified levels of the game, and different AI on some levels, but I've never actually seen someone clearly point out the differences between the game on the Mac and Super Marathon, on either game. If you have no clue what I am talking about, Super Marathon was essentially Bungie's first console game, which was on the notorious [url=http://en.wikipedia.org/wiki/Apple_Bandai_Pippin]Apple Pippin.[/url] And for those that don't know, Super Marathon is rarest game to find on the Pippin, and Pippin games are rare in general, let alone Pippin consoles. I seen two Super Marathons on ebay in the past 4 years, they went for about $700+, which is a little out of my price range. I've been looking for a copy somewhere not ebay for a couple of years now so I could buy a Pippin and maybe find out the answers to my questions by myself, but with no luck. So if anyone knows the true differences, I wouldn't mind knowing. Or if anyone knows who has a copy of the game, I wouldn't mind knowing that either :)

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  • [quote][b]Posted by:[/b] Switchfoot4 Like I said, the only way I could really tell (and believe) if there are differences if I had a copy of the game itself, or if I had substantial proof. [/quote] How about trusting someone who owns both (WIN95 and Mac that is), and has played both? But hey, this is the internet, so I know you can't do that. Pending your trust, I'll offer three points of information that will hopefully make things clear. 1.) The WIN95 M2 maps are the only known M2 maps that have been modified in any way, shape, or form and have gone on to be published inside a retail release of the game. No other maps have been identified and if any exist are unknown to the Marathon community as a whole. If there are modified maps in the Pippin version, they are identical to those from the WIN95 M2 port. 2.) As supplement to point 1, I've uploaded screen-grabs of the auto-maps for the first level of M2, Waterloo Waterpark, for both the [url=http://i867.photobucket.com/albums/ab237/Placd_Platypus/WaterlooWIN95.png]WIN95[/url] and [url=http://i867.photobucket.com/albums/ab237/Placd_Platypus/WaterlooMAC.png]Mac[/url] versions from Forge. You'll see more polygons in the WIN95 version (the mass in the north-west corner is a secret area that recreates portions of M1's Arrival level, and also note the added polys to the northeast of the room where you pick up the assault rifle). Waterloo Waterpark is probably the most modified of the M2 levels, with the remainder largely possessing minor cosmetic differences. A few of these differences were catalogued for the Marathon's Story Page by Simon Brownlee [url=http://marathon.bungie.org/story/win95m2/win95m2page1.html]here[/url]. 3.) In viewing the following [url=http://www.youtube.com/watch?v=O8IOz2Pi168]play-through[/url] of Waterloo Waterpark on the Pippin, you can see how the map is wholly similar to that found in the Mac release. No modifications are present. This points to the fact that the Pippin M2 (as with the XBLA port) is a direct port of the Mac version, minus some purely technical differences present to allow it to run on the console After this, I'm not sure I can help you any more, even if I were to try. Unless, of course, you'd be willing to take a few things on faith and experience. [Edited on 03.20.2011 2:24 PM PDT]

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