Does anyone actually know the true differences between Super Marathon and Marathon and M2D? I've seen multiple times that there is some different weapon placements, modified levels of the game, and different AI on some levels, but I've never actually seen someone clearly point out the differences between the game on the Mac and Super Marathon, on either game.
If you have no clue what I am talking about, Super Marathon was essentially Bungie's first console game, which was on the notorious [url=http://en.wikipedia.org/wiki/Apple_Bandai_Pippin]Apple Pippin.[/url] And for those that don't know, Super Marathon is rarest game to find on the Pippin, and Pippin games are rare in general, let alone Pippin consoles. I seen two Super Marathons on ebay in the past 4 years, they went for about $700+, which is a little out of my price range. I've been looking for a copy somewhere not ebay for a couple of years now so I could buy a Pippin and maybe find out the answers to my questions by myself, but with no luck.
So if anyone knows the true differences, I wouldn't mind knowing.
Or if anyone knows who has a copy of the game, I wouldn't mind knowing that either :)
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Super Marathon was a direct port of Marathon and Marathon 2: Durandal; both included in one title for the Pippin. No major differences are present from the Mac games aside from the contention that those small changes to a few levels also present in the WIN95 version of Durandal occur, and the lack of background music in M1. Hamish was able to ask Matt Soell about this [url=http://marathon.bungie.org/story/newjuly-aug98.html]back in the day[/url] (scroll down to the news for April 4, 1998): [quote] Regarding Super Marathon for the Pippin I asked Matt Soell
, Director of Customer Support at Bungie, whether it was a direct port? As in no changes made to terminals, maps, gameplay etc. He replied as follows: "I believe so. There was only one person assigned to the port (Jason Regier) and he didn't have the time or inclination to mess around with it too much as he was needed on the Myth team. The hardest part was figuring out a way to make that wacky AppleJack controller handle all the various commands."[/quote] In a separate IRC post, Alex Rosenberg stated: [quote] The game consists of a M1 and M2 with an interface for picking which game to launch. A few M2 levels are different, but I believe that they are the same differences found in M2 for the PC. Both games had changes to the terminal renderer to increase font size; even with convolution hardware, 9 point text is hard to read on a TV. Several features were ripped out to conserve memory. For example, the music in M1 is gone.[/quote] [Edited on 03.20.2011 2:23 PM PDT]