As much as it pains me to say it, we are. Not because we are actually OP, but because metawhores switched to strikers after the June update. After June many switched to strikers and spammed their abilities thus making them [b]seem[/b] OP. So without further ado the nerfs/tweaks
[b]GRENADES[/b]
Flashbang will be getting a buff to blast radius and overall effectiveness. Blinding and loss of radar will last 2 seconds longer .
Pulse grenade will also receive a buff to the rate of pulses and AOE.
Lightning grenade will be getting a reduction to AOE. It will be most effective at opponents in front of it at the same distance as a high ranged shot gun.
[b]MELEE[/b]
Stormfist node [i]discharge[/i] will loose it's ability to one hit kill opponents. Damage reduction to 165. (Was 171)
[b]FIST OF HAVOC[/b]
The vertical AOE will be reduced by 33%. Fist of havoc animation time reduced to compensate.
[b]SHOULDER CHARGE[/b]
Tracking radius reduced by 40° shade stepping, blinking or evading with twilight garrison will cancel the tracking. Animation time reduction by 1 second on missed shoulder charges.
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As everything else is nerfed and becomes weaker, what remains untouched, while underpowered in the beginning starts to seem op. It's the path bungie is taking into nerfvana.. Where nothing does any damage and we all just run around in peace