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Destiny

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Edited by a blue gecko: 7/18/2016 12:29:08 PM
193

Is Sunsinger bugged or is this nonsense what they intended?

Currently Sunsingers are almost unplayable. If I'm not mistaken anything hit by a burn effect takes [i]less[/i] damage from other sources while burning. This can be avoided by using Fusion grenades but anything hit with your charged melee is going to burn regardless of perks. Even assuming it's not bugged: - Viking Funeral debuff effect is weak even when triple stacked, and only lasts a few seconds tops - burn damage is 4 per tick, netting a total of ~20 damage - Firebolt has no use anymore. It's simply a weak grenade and even easier to dodge now. - Solar grenades are 100% worthless without exotic assistance from Sunbreakers, and even then ticks of 4 aren't compelling enough to deter players. People run through them willy nilly. Try that with Lightning or Tripmine. So in summary: - Only grenade is sticky - Only viable middle column perk is to make our useless super last longer - Only end column perk is an extra sticky - Only Super perk is buff for teammates - Only melee is [b]still[/b] overshield, but with delay only helps half the time What do we have left? What on Earth is this subclass good for? It is now awful in PvP and PvE alike. The fact that (to my recollection) Bungie hasn't mentioned that the burn is bugged is deeply distressing as that implies it's working as they intended, ergo completely ineffectual. I need to know if a fix is coming or if as it stands Sunsinger is dead. Edit: Someone linked me to a post where just a few days ago Cozmo acknowledges that the burn damage is indeed bugged and being investigated. There is hope yet.
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