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#Gaming

6/23/2016 6:57:42 PM
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Your Opinion On Artificial Difficulty?

Artificial difficulty is a method of increasing the challenge within a game by simply buffing the enemy's health and/or damage, while other aspects remain the same. An example of this would be the AI within most RPG and/or MMO games. The opposite of this, which I will call genuine difficulty, is where enemies will begin to behave in different ways and employ different tactics and smarter play as a method of increasing difficulty. An example of this would be the AI within most RTS and Fighting games. What's your opinion on artificial difficulty?

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  • Fine with me as long as it isn't excessive. In 10 years of gaming, the Division's first Incursion is the first time I've been upset with artificial difficulty. I honestly thought Division was going to be great until they launched that garbage "endgame" content. That was nothing but a horde mode in a story mission.

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