Below are facts and nothing else.
Lowest melee range out of any class.
Situational super, but one shots everything.
Can be killed while in animation.
Grenade similar to tripmine. Cannot stick. 2-3 shot.
Titan skating. (Edit. Arguablly done on warlock and hunter, awaiting results. Bones of eao agility builds are faster confirmed.)
Reasonable melee and buff perks. (aftermath included)
Shoulder charge one shot. Takes up a perk slot. Requires charge window, and can be killed easily with a shotgun or teamshot/ team melee. Requires awareness to counter. Good for inferno.
These are facts. Unbiased, as i play all three classes. Make your choice.
150+ replies And 200+ votes.
250+ replies and unknown votes. Damn...
300+ replies. Lets see it reach max light!
Over the light cap!
400+ replies :)
Got over 600 while i was sleeping. Lets make bungie see this.
800+. Damn, only 10x less than 8000!
1000 posts !!!
BUNGIE FINAL ASSESMENT: NO NERF NEEDED! Now bungie shouldnt nerf them. With over 300 votes, no nerf incoming.
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They are powerful. They are Meta right now. But they don't need a nerf -A hunter who is not a tard
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Titan skating is definitely faster than bones with high agility.
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Titans are extremely OP and obviously need a nerf.
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Some of your facts are wrong. Bones of Eao with agility don't come anywhere close to being as fast as a titan skate. Lightning grenades are a 2 burst kill every time, never 3. They deal 122 damage and no guardian can tank 244, much less 366. And while you are correct that they can be killed during the super animation, how often does that actually happen? Strikers are the hardest to kill mid super animation and it almost never happens unless they activate it while they're weak. I'm not saying they need a nerf, but you're trying to sugarcoat some things by loosely applying the facts.
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My only complaint is Lightning grenades, which are bullshit
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Shoulder charge shouldn't have so much aim assist and the 'cone' of the lightning grenade is a bit to wide in my opinion.mother then that they are fine
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1000 posts
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Going to bed, get to 1k while im asleep pls.
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Edited by Rylor Threev: 6/20/2016 1:11:58 PMI don't care with shoulder charge, I usually get killed when they get me with low guard but when I know they're coming (90% of time) I kill them, super it's situational, lighting grenade it's very strong but like the pulse rifles with low rate of fire hight impact, balancing then it's hard without making it useless, a well placed grenade can get multikills/ weak the enemy, titan skating... Yes I understand how annoying a class that's not supposed be fast be faster then everyone else, no nerf needed but a buff to the other classes in the same jump type (the second jump in every other subclass) [spoiler]I played a lot with all classes in year one, for those that will say: YOU MAIN A TITAN, I now main a titan because of lack of time to play with all classes and because of my playstyle[/spoiler]
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I usually try picking the least popular option on polls by guessing
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I haven't played a great deal as a striker but still enough to be reasonably competent with it. You can argue for some balance changes but compared to the previous state of some classes with some thought they can be countered reasonably well. I can still reliably primary then throwing knife a titan out of shoulder charge
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Personally I think they are fine, maybe need a buff. But then again I want everything buffed. -blam!- this nerfed game, so nerfed it's stale
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Nerf Titan to the ground
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Midle ground
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I don't use Striker so I don't really have an opinion here.
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Edited by Stinky Steve: 6/20/2016 3:48:11 AMSad that only potatoes
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I don't think it's about how the titan performs. I think what really need to be looked at is how to bring the other class to the same level.
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The problem is how would you nerf shoulder charge. If they make it not lock on it would make it too easy to miss. If it doesn't kill 1shot then you're SoL after. If you make it so you cant go up or down then they could just jump out of the way. The only way I see this working is shortening it's duration and make turning too much eliminate the charge. This way you can't do a 180 and turn around and shoulder charge. This also makes the stand asides more useful.
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They're pretty annoying
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I believe strikers, or Titans in general, could use a buff to melee damage in PvE but that's about it.
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Actually I saw a video demonstrating that Titans melee range is greater than that of hunters (with no melee charge for either)
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I think it's funny how Titans say the hunters shade step is OP they avoid my shoulder charge and then hunters say Titans are OP there shoulder hits me and I can't doge it with my shade step
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The only people taking time to vote are other striker titan mains. Everyone else won't participate in your tricks. Silly rabbit.
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They need to be nerfed.
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Lightning(spelling?) grenades. If you are dumb enough to stand in it for two bursts and not move you deserve to die. Just saying
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I hate shoulder charge, but it's not like they can do anything much to it without butchering it.