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#feedback

5/8/2016 9:33:56 AM
18

Are you happy how special weapons are being handled?

Yes, the special is alright how it is.

43

No, there is indeed a problem how it is currently?

144

Bring back Gjallahorn Bungie!

100

This game used to be enjoyable Year 1, every weapon had its own thing going. Some people will complain that shotguns were "OP", some people would complain that snipers were "OP". No matter how you looked at it, "something" in each weapon class was in fact "OP". Then here comes Year 2, lets take away Shot Package and try to make this game more "primary oriented". They had a good idea with removing special ammo from the start. I don't think anyone in Destiny enjoys getting sniped the moment they leave the gates. It worked for a moment until everyone discovered the trick with Icebreaker and sidearms. Bungie noticed this, so what do they do? They gave everyone special again. . . . . . . . . . ::sigh:: Why? I mean it is nice that you fixed the Icebreaker / sidearm switching exploit, but now people are getting sniped at the beginning again. It is also that the snipers that mostly do this is high aim-assist ones (1000-Yard, Glass, Weylon's, Her Fury, etc.) You could have left the special spawn timer alone, you could have left how much ammo special weapons hold, all you had to do was fix the exploit and keep the "no special ammo on spawn" rule intact. That is just how I feel and my opinion though. I will admit that I am just an salty player that is tired of seeing "1000-Yard Stare" as the the weapon that killed him. How would you guys fix this situation?

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  • Edited by Quick: 5/10/2016 12:42:12 PM
    In my opinion, return everything to stage one. Me personally, I think the reason for nerfs was the fact that some guns hadn't been discovered yet. Now that every gun is out there, its easier to play against power house guns(Suros, Thorn, Mida, etc.)

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