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4/27/2016 8:09:04 PM
18

General Dark Souls 3 Questions

First I'll say that it's unlikely that I'll ever get the game, but we'll see what happens. I've played a bit of Dark Souls 1 by the way. Also... incoming wall(s) of text. ---- 1. How do you find out what you have to do, and where you have to go to do it? Do you [i]really[/i] have to just walk in every direction and go as far as you can until you realize it isn't where you're supposed to be? And how do you deal with dying and realize it isn't even the way you were supposed to go? I think I'd feel so crushed if I kept losing my souls if I wasn't even going the right way. When I first tried Dark Souls 1 in 2014, I barely lasted at all. After the first area with the Asylum Demon, I figured it would be logical to go to the paths closest to me first. IIRC, Blighttown is just off of Firelink Shrine and I quit shortly after trying to go down there. I've played Dark Souls 1 with a lot of guidance and help now this year, and I feel like I've gone a decent way, but I feel like I've been led down the wrong path and refuse to play without knowing what to do. Uncertainty and risk are some of my least favorite things in life to deal with. 2. How does co-op and PvP work? In Dark Souls 1, I think all you can do is have someone help you with a boss, then they disappear. But I think it's different in DS3. Can you join someone's game as a phantom and walk along with them throughout their journey? And I don't know how PvP really works. I've never invaded anyone or have been invaded in DS1.

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  • Dark souls 3 has been for the most part been excellent on level design. Your objectives or where you need to go are usually clear as long as you're observant. Each area seems to be connected in a linear fashion but how you progress through the actual area can be different as there exist many paths to the same exit. There have only been a few areas in the game that are hard to reach as they're paths are either less obvious or hidden behind some convoluted mechanic. This can also be said about the quest lines. Some are easy while others are quite complex and very easy to mess up. This game won't hold your hand or spoon feed you on what to do. It expects a degree of intuition from the player. As for going the "wrong way" in souls games. There really isn't an issue in going off the beaten path. Souls games reward the player for exploration. You usually come across new items that will aid you in some fashion whether they be weapons, armor, or npc's. Lastly fret not over losing souls. Yes it's frustrating but the mechanic exists to give you a sense of dread in dying. Otherwise we are immortal characters that keep coming back. Souls will come and go and if you fear losing them chances are that fear will make it come true. We all end up farming souls anyways at one point or another. Enjoy the adrenaline rush of having close scrapes. Victory is all the much sweeter when there's something on the line to lose.

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