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#feedback

Edited by Overurhead360: 4/20/2016 4:07:04 PM
29

New patrol idea. Attn deej/cozmo

I see two posts often: - make patrol areas bigger/6 people - bring back old raids. I had a what seems simple solution. We know bungie likes to use old/reskinned content which some people hate. I'm fine with it. It makes the designing part quicker and smoother. So here's a thought. Open the raid areas to playable area in patrol mode. Open the vault door, open the portals to the moon/Saturn raid. Then form all the bridges and such inside them. Add some bad guys. We like bad guys. Add some beacons to the areas. The same ones that are everywhere else is fine. Create some public events. Even if the events are "kill the Templar" or "take down the warpriest" just have them be like normal public events where all they need to be killed is bullets. Take away the team work schematics. And lower their health. And just award the 5 mores like other public events. It would be great to just pop in solo and run to time boss fight areas. Look around. Kill some stuff. Open some random chests. Heck, even add a new "gold chest" and award some 3 of coins or something in those. Maybe a new ghost or 2 to find. Yes it's the same old content. But I would be content for a while. And I'm guessing it wouldn't take much coding/redesigning because it's allllllll already there. Just a quick free update like the April one. Raise te light level if you want. But I'm not even Guna go there. I just think it would be great to patrol the raid areas. Anyone else agree? Disagree? Have an idea to add? Keep in mind one of the biggest things about this post is in not asking for NEW content. I'll totally pay for another dlc if I wanted that. But just opening up content that's here already.

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  • I am actually quite enjoying patrol missions now that the update has made bounties/patrol beacons relevant again. It's a great way to close that gap on the next level for your faction AND vanguard! I do like the idea of having 6 man patrols as it would make CoO much more playable/fun IMO. It's more fun to play with 6 people who can coordinate than it is to play with 2 other friends and 3 randies that can't get their poop in a group. I also think raid areas should be open up for patrol once you have cleared the raid on normal. This would allow less experienced raiders to become more familiar with the terrain and raid layout without actually having to be in the raid with a full fireteam. Having spent hours and hours pouring over VoG and Kings Fall, I know for a fact that this would be very useful and fun for less experienced raiders. One thing I would love for them to do is scale public events and prizes difficulties to the average level of players in the area when the event spawns, as well as scale the health/armor/etc. to the number of players who are in the area. Make it so that if there are more people in the area, the event becomes harder and challenge level should be adjusted to average light level across all present players. The prizes can then scale based off of the average light level. So if you have 5 players who average 330 light, The public event can drop legendary ships, sparrows, shaders, 1-3 exotic shards, strange coins, 3 of coins, 10-15 motes, legendary engrams, vanguard rep boost or faction rep boost (different ones for FWC, DO, and NM). Obviously, it should be difficult for them to take down the public event boss, but it would be a lot of fun nonetheless I think.

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