Looks like a lot of effort has gone into this :)
I made something like this a while back pre-update. Was more of a gauge of comparative stat weights (percentage values of raw stats based on the highest available stat of it's weapon type) on the assumption that all stats (rof/impact/AA etc.) held equal effective value.
Mainly as a guide to perking wepaons
English
-
Here is a weighted stats version...
-
Ah yeah nice, my sheet seems to rank on polar opposites compared to yours, but i get how you've calculated it. Yours is clearly based on TTK in the optimal environment, assuming low regard on range, mag size (mines non-existent) and AA. Mine's more on the broad scale of what ranks the most effective in terms of flexibility. Eg: Last Extremity would smash out a nice kill time...given well-paced shots on a static target. Whereas probably ranks terrible in terms of mobility.
-
Yeah, I usually like to play around with the stat weights to see what feels the best with overall weapon balance. The TTK version was mainly for PVP, but I still prefer guns like MIDA for overall flexibility and play style. In the end I think it really just comes down to what you prefer, except for the worst of the worst weapons (which I just avoid).
-
[quote] In the end I think it really just comes down to what you prefer, except for the worst of the worst weapons (which I just avoid).[/quote] Yeah pretty much, or distinguish your favourite playstyle and choose a weapon from that. eg: Suros DIS-47 is probably the best scout atm if perked right imo, but i'd probably use a DIS-43 over it because it has better range and good natural stability which great on large-scale maps