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Destiny

Discuss all things Destiny.
4/6/2016 12:39:48 AM
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My 2 biggest issues with Destiny

I like Destiny. It’s a solid game with a lot of replay value that, despite all its flaws, has remained consistently addictive for me. However, the flaws that are present in the game are some of the most obnoxious I’ve seen in a game. These flaws mainly come in once you reach the endgame and when you play in the Crucible, so I’ll be tackling those 2 areas. Also, I should probably point out that this is going to be very subjective and mostly based off my thoughts and opinions, so if people disagreeing with and/or challenging your opinions triggers you, please stop reading now. [u]Part One: The Crucible[/u] Might as well start right off with what may just be the most controversial aspect of Destiny; The Crucible. From the beginning, I’ve always hated Destiny’s PvP. It felt unbalanced, poorly designed, and the reasoning for it to exist according to the in-game lore has always felt flimsy at best. There’s also the issue of Bungie hearing complaints about a certain aspect of the PvP and deciding that instead of balancing it they’d rather just nerf it into the ground. These drastic weapon and ability changes really irk me because more often than not, they affect both the PvP and the PvE, meaning that whenever the PvP meta gets a drastic change, the PvE meta is changed as a result. You’ve also got the issue of how the consistent strategy in the Crucible is to spam whatever’s the most powerful at the moment. Because Bungie prefers to make weapons and perks completely useless instead of spending the time to fine-tune and balance them (Besides 2.0, that update admittedly fixed a lot of issues and got the game into a decently balanced state), the game eventually ends up with one weapon that is incredibly powerful as a result. Any veteran player could name some of them off; weapons like the Suros Regime, the Thorn, and most recently, weapons like the MIDA Multi-Tool and sniper rifles in general, namely the 1000-Yard Stare. Because these weapons are vastly superior to most others, you’ll begin to see players use them to gain an edge, before suddenly everybody’s using them so that they aren’t completely crushed in the Crucible. Remember when Mayhem launched and was a great time to just spam everything because everything was equally viable due to how OP everything was? Now it’s just people running with shotguns and sniper rifles because special ammo drops more often than in regular modes, as well as Hunters spamming Tripmine Grenades and Titans spamming the Fist of Havoc (Panic). What was once a fun mode has now become filled with-you guessed it-everybody using the same OP strategies. And do I even have to mention the Trials of Osiris mode? I’ve only played it once, and frankly I have no desire to ever go back. It was just the Crucible, but harder as well as containing an increase in basically everything bad about it, and judging by what I’ve heard, that hasn’t changed in the slightest. So yeah, The Crucible kinda sucks, which is a shame considering that I’ve gotten a much more consistent amount of high-quality rewards from playing in comparison to PvE. [u]Part Two: The Raids[/u] Now don’t get me wrong, I love the raids, or at least the first 2, but more on that later. In fact, I’ve found them to be some of the most intelligent and entertaining content I’ve ever played in a shooter. They are, with no doubt in my mind, the pinnacle of the entire game. The problem arises when you remember that they are very heavily based on cooperation. Let’s face it, the Destiny community isn’t exactly the friendliest out there, and the Raids suffer because of it. You’ve got more than your fair share of elitist scumbags (If you don’t have *Insert incredibly specific item/weapon here*, you can’t play with us because we don’t like these to be difficult!), your obnoxious squeakers (MOTHER ****, I ****ED UR MOM LAST NIGHT, KYS), your clueless idiots (What’s a relic? Who’s Golgoroth? Wait, why are we firing rockets at the green guy at certain times?), etc. As somebody who didn’t participate in the King’s Fall raid back when it first appeared, I now have serious issues finding anybody to raid with. It doesn’t help that I have no mic, but when a majority of KF [b]normal[/b] requests that I find are for people [b]305+[/b], things get a bit ridiculous. I understand that there are people out there that are more than happy to help less experienced players, but they seem to be a bit of a dying breed. “But why is that such an issue?” You might be asking. “Why don’t you just not raid?” Well, I do kinda want to get to a higher level. I’ve still got 32 light levels to go until I hit the cap, and it’s basically impossible unless you either play the KF raid or you’re really good at Trials. I hate how the raid, which is extremely heavily based on teamwork, is essentially the only way to obtain max light in PvE. What if I just prefer to play more casually, or am a more solo player? Why is there not just some super difficult solo endgame content? I find it ridiculous that solo players are punished in a game that, besides the raids, barely even focuses on cooperation. I know that the strikes are a core part of the game, but those are basically just regular missions that require 2 other people, and you can’t seriously tell me that you’ve needed to have constant communication with your team during a strike. Again, I’m not complaining about the raids themselves; I love the raids. I just think that a mode that requires constant communication in order to succeed shouldn’t be the only practical way to achieve max light level. And if that never changes, the Bungie should at least implement some changes that makes being a Sherpa a more enticing experience, like a higher quality/amount of rewards for a team with somebody who has never completed the raid you’re running. [u]In Conclusion[/u] So yeah, I have some pretty big issues with the endgame that I very much hope Bungie is looking at right now. Please let me know what you think ([b]civilly[/b]) in the comments.

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  • You should be happy about the april update. Poe 41 has matchmaking, can drop 320, and has no weekly reward limit. Endgame pve will always require teamwork. Don't expect to be able to get to the highest endgame levels without a mic and without playing with anyone else.

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