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originally posted in: Hunter Problem & Answer Session
3/25/2016 4:35:00 AM
6
Sounds like you're taking the only good things the class has (QuickDraw) and removing it while making the super even squishier. Stealth is easily detected in this game. That change to the super won't make it any better.
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  • Edited by YourVillain: 3/25/2016 11:29:00 AM
    I'm having the same conversation about quick draw with another poster. Here is my reply... [quote]As far as quick draw my issue is this; Sub class perks should add abilities or buff character abilities. It should not buff gun skills. Gun perks should buff the gun. If you want quick draw it should be on the gun skill line. Adding it to a sub class inherently make that sub class better at gun usage thus making imbalances in pvp. As it stands now bladedancer has the highest potential when switching between primary and special due to that perk. [/quote] Regarding the super, I think the speed boost would make up for the squishy factor when used correctly. I guess I see it like this. People rely on their radar. They see a blip on the outskirts. Due to the speed boost and the invisibility you could close the gap before the next blip registers. Also, think how much of a benefit it would be in pve. You could attack adds with out getting in a slug fest.

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  • If you removed or seriously decreased all sounds generated (Bladedancer activation, blink etc) while in the super then maybe the idea could work. As for QuickDraw, Bladedancer's neutral game is average at best. This is the only skill that keeps it up to snuff. A buff to grenades (they're abysmal) for Bladedancer as well as a speed boost across the board for all hunters (they need to be faster than Titan skate) would be needed.

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  • I totally agree with the much needed speed boost. I also agree on sound decreases. It kinda blew my mind when I realized that fleet footed made you glow. That's the OPPOSITE of stealth. I don't know what they were thinking by adding that effect. I just think that there is a better way to build that super other than charging in as a bullet sponge trying to get close enough to get a kill. About quick draw. Yea, I just don't think it's fair to give that kind of advantage to a class over the others. Guns are the equalizer in this game and allowing one class to have an innate advantage in their use throws the balance off at a base level.

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  • The super just needs an overhaul because it's the easiest to shut down as far as roaming supers go. I like the idea you threw out but I don't know if it'll work in reality. And I get what you're saying about QuickDraw but the subclass needs a nice buff to its neutral game if you're going to remove it because, as I said before, it's average at best. Bladedancer is and always has been my favorite subclass. I still make it work. But the effort I have to put in for it to work is much more than when I play most other subclasses (not all)

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  • I appreciate you entertaining my idea. It is at the end of the day a fantasy "what if I made the game" thing anyway. Yea, quick draw is a big perk to remove so it would definitely need some buffing on the other perks. Maybe a fleet footed that actually made you significantly faster, without the glow of course. Trust me, I'm well aware how weak arc blade is. Mayhem has made it abundantly clear. I wreck with void Walker but I can't do shit with arc blade. Eh, maybe in destiny 2 then.

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  • It's slinger or nothing for mayhem for a hunter imo. But yeah man, I like the thinking outside the box

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