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#feedback

Edited by YourVillain: 3/24/2016 5:17:54 PM
29

Hunter Problem & Answer Session

Due to the current evolution of the game blade dancer needs some tweeks... 1- Problem - Back stab activates from the front occasionally. Answer - Back stab activates 180 degrees around back of target to account for movement and lag. 2- Problem -Fleet footed negates stalker by making hunter glow while invisible. Answer - No glow at all while using fleet footed perk. 3- Problem - Quick draw perk allows high level players exploit special weapons. Answer - Change it to something else useful that fits the theme. If anything that perk should be on gunslinger. [b]Edit: thought of a replacement. Wall cling - You jump toward the wall. Press crouch on contact and you can hold there. Kinda like angel of light. That would be a good perk for back stab ambushes.[/b] 4- Problem- Due to the inclusion of the other mobile supers and the new heavy sword category, arcblade is obsolete in both PvP and PvE Answer - Turn the super into a complete stealth high risk, high reward super. On activation of arcblade stalker is activated for the duration. Hunter can blink and attack while invisible. Mobility/sprint speed is doubled. Armor buffs are removed. It rewards strategic use and punishes impulse activation in both PvP and PvE. PvE would be greatly benefited in add control by attacking while stalker is activated and generating orbs. That is all Feel free to freak out

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  • [quote] 2- Problem -Fleet footed negates stalker by making hunter glow while invisible. Answer - No glow at all while using fleet footed perk.[/quote] Fleetfooted is a weak talent compared to similar talents on other subclasses. In addition to your change, it should also grant two points of bonus agility instead of just one. [quote] 3- Problem - Quick draw perk allows high level players exploit special weapons. Answer - Change it to something else useful that fits the theme. If anything that perk should be on gunslinger. [b]Edit: thought of a replacement. Wall cling - You jump toward the wall. Press crouch on contact and you can hold there. Kinda like angel of light. That would be a good perk for back stab ambushes.[/b][/quote] Wall Cling sounds really cool, but I doubt they'd go that far. Patch notes from the beta state that Quickdraw originally required a kill first to be activated. If any changes were to be made, I'd say just go back to that. Having said that, though, I wouldn't change it myself. I think the problem lies with the state of special weapons and not with the talent. [quote] 4- Problem- Due to the inclusion of the other mobile supers and the new heavy sword category, arcblade is obsolete in both PvP and PvE Answer - Turn the super into a complete stealth high risk, high reward super. On activation of arcblade stalker is activated for the duration. Hunter can blink and attack while invisible. Mobility/sprint speed is doubled. Armor buffs are removed. It rewards strategic use and punishes impulse activation in both PvP and PvE. PvE would be greatly benefited in add control by attacking while stalker is activated and generating orbs.[/quote] Again cool, but pretty drastic. I think a less drastic change in the same vein would be to permanently bind the Vanish talent to the aim trigger (like the sword's guard). Either way, the Vanish talent would become extraneous. In its place I propose Crippling Strikes - The Bladedancer unleashes a rapid series of three attacks. If all three attacks hit a target, the target is staggered and receives 50% additional damage from all sources for five seconds. Feel free to reply with your thoughts... On my thoughts on your thoughts... THOUGHTCEPTION

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