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#feedback

3/15/2016 10:14:11 PM
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It's Been 6 Months As of Today Since The Release of The Taken King

What are your thoughts on TTK 6 months post release? Provide as much critical feedback as possible. Maybe Bungie will notice this post!

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  • Edited by BXR Lonestar: 3/16/2016 5:55:00 PM
    [u][b]The good:[/b][/u] 1. Improved storyline flow and character development 2. Has a raid 3. SRL 4. Iron Banner rotating modes of competition (even if I hate rift!) 5. Quests for guaranteed loot 6. New subclasses [u][b]The Bad:[/b][/u] 1. Rehashing of the strike playlist and modes; repetitive strikes 2. Addition of new strikes would have been good, but you substituted 5(6 with omnigul) newish strikes for the 6 old ones we had! 3. Making nightfall a joke! 4. Nightfall poor rewards 5. Obsolescence of Y1 gear. This would not have been so bad had it not been for..... 6. REALLY poor quality Y2 gear which is not an adequate replacement for our Y1 gear. Only a tiny handful of worthwhile weapons. 7. BAD infusion system. Its not that infusion is bad in theory, but when it is complemented with poor RNG AND the fact that good infusion fuel is hard to come by, the result is a broken system that is punishing and discouraging. It needs to be reworked. 8. Poor raid rewards: Why are we getting normal drops in the hard raid? why are raid bosses dropping mouldering shards? Why do we get worm spore out of boss chests that appear after killing a boss? Why are we getting gear with lower light than what we have on? 9. Removal of elemental primaries 10. The PVE nerfs for the sake of PVP 11. Lack of any weapon, legendary or exotic, which anyone is really excited to get. No G-horn, B-Hammer, etc. = nothing to get excited about when drops happen 12. Timegated content. Quests should not have timegates, period. 13. Pointless grind. Farming 5-6 hours for materials for your sword? It would not be so bad, but the materials we need to farm all disappear when the sword quest is active!!!!! 14. Bounties - they're irrelevant now 15. Faction/Vanguard/Crucible Rep - pretty much impossible to level up without spending tons and tons of motes/synth/parts to level up. Effected greatly by #14. Even when you do bounties, you barely get any rep for it. 16. Xur's stock. Honestly, when was the last time you woke up early on a friday to go see what Xur had? 17. Shader/Ship Drop rates from strikes, cryptarch, etc. They haven't been there since TDB day's. 18. Patrols/Patrol Events are irrelevant 19. no Opt-In matchmaking for several endgame modes 20. Bullet sponge enemies in general. Why does it take a high level character a full clip+ to drop the shield of a T2 enemy in the nightfall when I'm 30+ levels over the required level? 21. Raid mechanics overemphasize ability to jump and individual skill in certain phases, leading to raid frustration 22. Obsolescence of Y1 endgame content. 23. Watering down/nerfing of GOOD perks from Y1 (send it, field scout, firefly, etc). 24. The Speaker, The Stranger, both are MIA. 25. Nolandroid's voice replacing Dinklebot. Alternatively stated: no voice variety for ghost/no less annoying option. [u][b]The Ugly![/b][/u] 1. Rotating Meta - it needs to go 2. Weapon imbalance. Kinda reiterates #1 but its worth stating twice. 3. Lag issues in PVP 4. Fusion rifle nerfs 5. Stealth nerf of faction rep gain, glimmer gain, and Three of Coin effectiveness. 6. Repetitive content. We are still playing the same areas forwards, backways, and sideways. I am sure if there was a Zero-G mission, we would also be playing through them upside down. 7. Lack of any reason to explore areas. Areas are much smaller than advertised. This is a continuing issue from Y1. 8. Limited paths to max light level loot. This needs to be addressed, or can be completely ignored, depending on how they address/rework the infusion system. 9. Class balance. This is not really aimed at PVP, as most people would think, but in PVE, the new subclasses are so much stronger than the old Y1 subclasses in PVE that you are really discouraged from using them. Gunslinger doesn't do enough damage with GG, Fist of Havoc is alright, but getting that close will likely result in you getting killed in high-end content, novabomb is good, but stormcaller outclasses it, and Hammer titan is just meh after nerf. 10. LUKE SMITH. 11. [Edit] Re-dicing and Rehashing of Y1 storyline. The flow in early missions (what flow we had) was made even worse when all of Y1 was questified. Now some missions you don't even need to play (Shrine of Oryx).

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