It's that ALL elimination matches need to rotate maps per game.
Please carry this over to Trials, [i]permanently[/i].
[spoiler]Orange you glad I didn't say anything about PVE?[/spoiler]
English
#feedback
-
They tried that and people didn't like it so they went back to normal. What I've learned from crim doubles is that bungie will come up with any old shit and give it a sticker of approval.
-
I would be happy if the maps in ToO changed on a daily basis.
-
I agree!!!!!!!
-
-
If Crimson days thought me anything it's that thorn is back! And I will be using it as much as I can during this event Hahha
-
I kinda agree I love rotating maps for the different games, but in trials, one of the biggest factors is the map. I'm not a super great pvper so when I did trials the map was a big component for me. I was great at burning shrine, but I was ass at fire base Delphi (not very good for mid-long range). So I'd hop on when it was shrine but skip it if it was Delphi. Rotating maps is a good idea, but I can already hear people crying about it. Especially because they did it once last year and the outcry was so bad they never did it again
-
All it's taught me is anything that doesn't have matchmaking is bullshit. Oh wait, sorry, already knew that.
-
If Crimson has taught us anything... ... the player base is just becoming a more concentrated collection of players who are incapable of recognizing when they are being cheated by a game developer. You people keep playing this crap... and guess what... they are gonna keep giving you crap. Get a freakin' clue already!
-
Edited by Speppo82: 2/11/2016 8:07:49 PMyes even with a new CEO bungie is always the same lazy and moneygrabber
-
The trials won't be special anymore just another elimination. I like trials being different and unique from other game modes.
-
If Crimson Doubles has taught us anything.... That people are going to be camping special boxes the first match... Oh and that people are running extending the match like they are trying to go flawless to get to the lighthouse
-
If CD has taught me anything it's that the only event worth anything was FOL and I ought to play something else until "spring".
-
If Crimson doubles has taught [b]me[/b] anything.... It's that I [i]hate[/i] Skill-Based Matchmaking.
-
If Crimson has taught us anything... Is that the Bungie developers have run out of ideas....
-
-
No, I'm not glad you said nothing about PvE because I actually care for PvE.
-
-
Bananas!!
-
Edited by Romney57: 2/11/2016 4:53:19 PMThey need to fix the fcuking lag, 1st Crimson day hardly any lag - it was well done Bungie finally getting your shit together, today people regening their health while being autorifled to the head, players facing walls and shooting sideways, I shoot people with nearly a whole clip only for them to turn around and shoot me dead with the same gun in just a few hits. Instant sniper to such a extent they must ether be Olympic standard marksmen on speed, have lottery winning luck, have AimBot, or be lagging like fcuk, errrrrm? I wonder which? !!! Also the matchmaking disparity between connections - we faced teams with bouncing red bars, two red bars, yellow bars all the while we're green? Poor show Bugivision, get your shit together or we're getting divorced!!
-
-
Oh, i thought it was to cheese everything Bungie expects us to do seriously because this is OUR world not theirs. But they dont realize that.... yet (?) But when they do maybe they will turn this game around.
-
I don't think they should have rotation maps, when they had that in year 1 it was really annoying. Rotating spawns every round of trials would be nice though
-
And that trials needs to be 2v2 instead of 3v3 -blam!- all that 1 person revoes the other two bullshit it would be so mich better 2v2 trials in my opinion
-
Trials should definitely rotate maps even if only 3. It would give players not as good a better chance at moving further
-
I was thinking about the same thing and I realized yesterday that it's something of a double-edged sword. If you rotate maps, you run the risk of a team getting a bunch of maps they don't like, or don't know, or can't play well. With the single map per Trials weekend, you run the risk of a team being stuck with a map they don't like, or don't know, or can't play well, for the entirety of the weekend. I personally think the risk of swapping maps is better, simply because some folks play more than others, and with one map being used for the whole weekend, the people who play a lot have more time to learn the map's nooks and crannies.
-
They tried this once I think, was good. Not sure why it never happened again?