When ever I go onto a post some one says "what about flame shield and fire bolt"
It's allready been nerfed why nerf it again
Edit 1: [quote]Can I self rez and easily shut down any super in the game? Ie: nova bomb, FoP, gunslinger, tether and hammers? Nope.
This super is designed to spam lethal grenades. If they nerf any part of that super it will be unusable in pvp. It already is the least used (other then trials)[/quote]
This guy understands
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"Firebolt Grenades are broken!" Lightning grenades do the same damage as a full burn Firebolt in just [b]ONE[/b] tick. They tick multiple times. "Warlock melee range along with overshield on hit!" Front-Stab, Shoulder Charge, Throwing Knife + Burn, Smoke Grenade all are more insane and have longer range than warlock melee. Shoulder Charge isn't even a Melee Ability! "Self Rez!" Shotgun + Melee Fusion Rifle + Melee Sniper Headshot (+ Melee in rare cases) Grenade + Melee Super Before you say "Every other super can be shut down as easily," guess what? [b]All of the above tactics can be completed before his Self-Revive Animation finishes[/b] If you can't counter a Sunsinger, perhaps you need to "git gud" or need to master your own Melees and grenades. Smoke + Grenade combo is better than firebolt. Skip grenade is better than firebolt because of the better tracking than Axion and equal damage to a firebolt nade. Lightning Grenade is easily the best grenade in PvP especially since the Titan can have two with increased ticks! Suppression ends both the warlocks super and grenade for a while. Just a smoke grenade placed correctly can shut down the warlock for a few seconds as they fight to escape the slowing + blinding + damage. Firebolt without both Touch of Flame and Viking Funeral is easily the worst grenade in Destiny, doing less than the damage of arc bolt without faster bolting and no chaining. Also, just for Firebolt to be as "OP" as you have stated, the warlock has to sacrifice every single build perk just for the grenade and they don't even get to hold two of them.