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1/16/2016 4:57:23 PM
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He laged out of the game. That's what happens when someone lags out of the game. Proof: look at the bottom left of the screen and you'll see: PLAYER has left the game. In other words, there was no lag involved in that, except for the person who laged out.
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  • So...if someone else leaves the game it uber buffs the ones left in the game....ahahahahah?!?!? Ok.....Bungie should take your post right to the bank. lol

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  • No it doesn't. That guy was in a black screen likely, which means he wasn't where you saw him. In other words he didn't exist in the game.

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  • While I can appreciate the logic you bring to the discussion the simple facts remain. Broken and dysfunctional coding. In the video the other player bumped into the unmovable object that was not there and had to move around him. As far as the physics of the game, he was still there. Videos like this are exactly what need to be addressed. Poor quality net code that results in: - players appearing in game where (or possibly when) they are not - range issues for all melee & weapons - hit detection issues tied to actual player location, etc. Just watched a video where I guy was killed by a MIDA. The poster was zipping through the map killing everything. He wasn't red bar. Yet if you slowed the video down, he was shooting players through trees, etc. he just had to aim at the player and shoot. After that just keep pointing your gun in the direction of the player and boom. they are dead...even when no longer in view and behind walls. No issues there either.. o.O

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  • Those three I agree with. When it happens. That kind of stuff VERY rarely happens to me.

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