I'm hoping for a raid with a lot of encounters that require very precise coordination / use of weak spots.
-An advancing line of phalanx that can only be killed by focusing the left-most target first, since all shields completely overlap
-Battle arenas with shielded turret emplacements that need to be flanked by one team, while the other team draws fire, switching between teams for turrets on different sides
-Bosses that will actually advance towards you and try to f**k you up, which can only be stopped by massive focused fire / stagger
-Area where a random player is picked to pilot a "Colossus-like" suit or mech, which you need to use to power through massive blast-doors, while the rest of the team must protect the player from wave upon wave of reinforcements
I could go on like this for a while! Personally I'm really looking forward to a Cabal raid.
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Edited by Agonal_whisper: 12/28/2015 8:31:28 PMBungie needs to hire you for their raid design team. These are all fantastic ideas!
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Yeah that'd be nice
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Well said brother