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#feedback

11/16/2015 4:19:13 PM
8

The First Curtsy

Just wanted to put out the an idea for fixing the exotic hand cannon the First Curse. First off, I just wanna say that I love the idea of this weapon, the exact opposite of the Last Word, but I feel like you guys didn't do enough to make it exotic. I use it sometimes in crucible and have a lot of fun with it, but agree with the masses that its just kinda meh. 1. I think the ADS bonus should be more rewarding to range and stability, its range and stability I think should beat out Hawkmoon in that category, but only when aiming down sights. 2. Dead Eye perk should also include Third Eye, or maybe First Curse perk should have that. Maybe even include advanced radar when aiming down sights. 3. Maybe kick the mag up to like 10, 8 is just not enough with the exotic perk resetting after a reload. 4. I feel like the exotic perk is just not enough, now if it boosting range and stability to almost hung jury levels that would make it amazing, well maybe not that much range, but it should feel like a cross map shooter when you have the perk active. Now I also feel like it should also do bonus precision damage when the First Curse perk is active to you can 2 shot precision hit until your next reload. Now so I understand some might think that might be OP thinking back to TLW bug with its bonus precision days, but this is a slower firing weapon that is supposed to reward precision and this is a gun I feel like should be able to 2 shot head shot in multiplayer. Now I think this would get the gun from being to overpowering and at the same time really rewarding those who place their shots and conserve ammo and it would also give this gun an Exotic feel. Right now it feels like any other High Impact HC. I also feel like these changes would make TFC and TLW feel more like a yin yang pairing, one is a hip fire, short range beast and the other is long eyed predator. With them both being Tex Mechanica they would share the head shot love

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