I know this may seem silly but I'm a bit frustrated/disappointed that the [armory]Immolation Fists[/armory] don't seem to have any shader application at all.
As in shaders don't effect them.
I realize that other exotics out there also don't always re-pattern with a shader applied but I'm confused as to why Immolation fists is one of them, design wise even with their basic template I could easily see shader application working quite well on them depending on the shader, the only parts that to me make sense for the shaders to effect would be everything but the ammo looking casings.
While I'm aware no one is "forcing" me to use them, or use a shader I dislike, as Immolation fists are the only Sunbraker spec exotic that I'm currently aware of. I simply would really like them to match the rest of my gear via the shader used. Best example I have would be [armory]Sunsetting[/armory] a rank 4 Crota Bane rewarded shader that I'm working towards, it would be nice if like [armory]Ruin Wings[/armory], where the armor bits become black and the cloth becomes matched to the goldish/bronze material used for most of the "Fabric" ish sections
TL;DR why are Immolation Fists unaffected by shaders, any chance of this changing seeing as they are the only Sunbraker specked Exotic at current?
Images for comparison.
[url=http://assets-cloud.enjin.com/users/7250913/pics/original/3441767.jpg]Wings + Sunsetting[/url]
[url=http://assets-cloud.enjin.com/users/7250913/pics/original/3441765.jpg]Fists + Sunsetting[/url]
~Urmira
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Seems new year two exotics don't shade