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#feedback

Edited by Walrus Walter: 11/20/2015 6:25:51 PM
620

The Perfect Update: Deej/Cozmo please Read (it's ok there's no hate in my post

Well, not entirely. Nothing can be perfect, but I do believe perhaps if there was an update like this, a majority of recent issues can be solved. Destiny Update X (The One that Brings everything back) [b]Patrol[/b] [spoiler]-Patrol can now hold 6 in a fireteam instead of 3 -Added more spawning areas for chests -Being lvl 30+ will increase your chance at getting legendary engrams from a chest -Each patrol now has a lvl 42 difficulty (recommended light for it is 280) -Heroic Patrol has an increase in enemies, an increase in their aggressiveness, and an increase in legendary loot. Decreases chest spawns on heroic patrol, however increased rewards. -Exotics have a small chance to drop from chests in heroic patrol -Enemies move against each other more often in heroic patrol, last longer, and are much more aggressive...Skywatch hype[/spoiler] -We added new areas and bosses to the vanilla patrols [u]Earth[/u]- [spoiler]Added Jovian Complex, Devil's Spire and Lair and King's Watch to patrol. There are nine bosses. Killing the Spider Tank spawns in a chest. Archon Rising now appears every time you enter that area (although it does have a respawn time). The three dark below enemies are still there, and won't be going anywhere. Good luck finding the 4 new ones. Pikes can be found lying around in caves and such[/spoiler] [u]Moon[/u]- [spoiler]Added Traitor's Ketch, the Summoning Pits, and Some other areas of the hellmouth that haven't been available in patrol. There are three new bosses. The hellmouth now is an open area for people outside of your fire team. Pikes can be found lying around in caves, and such.[/spoiler] [u]Venus[/u]- [spoiler]Added more interior to the Winter's Ketch and the Terminus. The big gate in the terminus will teleport you back down. There are 4 new patrol bosses. Good luck finding them. Heavy Pikes are available again.[/spoiler] [u]Mars[/u]- [spoiler]Added more to Clovis Bray, Valus Tu'aurch's battle arena and the black garden, which can be assessable by going through the gate or traveling down to tharsis junction. There will be patrol beacons on the black garden. There are 6 new bosses. Good luck finding them all.[/spoiler] [b]Strikes[/b] [spoiler]-Added strike Voting. You can vote between two strikes. -Strikes should never repeat themselves -Added more Strike specific rewards -All other year one strikes will be available in TTK strike playlists - Vanguard Heroic strikes now grant legendary marks by 9 strikes per week -Reduced all Vanilla strike boss health (besides Valus and Flayers) health by 15% -Omnigul now drops down Vestiges -Cursed Thralls spawn in Omnigul arena Tripled (Enjoy hell) -Reduced ads in the Omnigul arena -Phogoth shoots Axiom Darts -Sepkis Prime's Void Bolts track -High Servitors will Heal the Archon Priest substantially[/spoiler] [b]Prison of Elders[/b] [spoiler] -Prison of Elders now has two difficulties -35 and 40 (recommended light is 190 and 280) -35 will be the new 28 -40 will be a combination of 32,34, and 35 -40 will have matchmaking and voting -reduced round from 5-4. The round will now be completely random for both difficulties. There will be no modifiers for the lvl 40 -Reduced all Poe boss health by 10% -Skolas health reduced by 5% -the amount of Archon Servant spawns in the Kaliks reborn missions have been reduced. They also all spawn in the middle -Dismantling mines has been replaced with destroying mines in the Skolas fight -Variks will no longer sell a weekly piece of armor and weapon. Only judgements chance will be there. All Variks' class items have been updated for year two. PoE weapons have a new (taken skin design) and will drop randomly from bosses and Chests -35 will drop 190-280 -40 will drop 290-300 -PoE armor sets have come to year two. Drop are just as the weapons -Queens wrath armor and weapons are also coming to year two, and will drop from PoE and reward packages from Petra -these weapons will not have Reforging as their y1 variant had -PoE will have a Weekly lvl 42 (300) mission chosen randomly from the 6 from 40. 42 will have modifiers...random modifiers. -Gear from 42 will drop at 300-310 -42 will not have matchmaking[/spoiler] [b]Raids[/b] [spoiler]Raids will now have a legacy edition and a heroic edition. Legacy is normal y1 raid that drops everything from the y1 raid's loot table. Heroic is the hard raid that has y2 variant gear [u]VoG[/u] -heroic will be at lvl 35 (280) -gear will drop around 270-280 -VoG armor sets have been brought to year 2. However perks will be redesigned -VoG weapons will have oracle disruptor unlocked -Primaries won't have elemental damage -weapons will follow king's fall weapons in terms of perk setup Concrete perk: Adrift- Weapons are stronger outside of time -Atheon's Epilogue -Preadyth's Timepiece -Vision of Confluence -Fatebringer Preadyth's Revenge- ((is solar)increased to 5 in the mag) Found Verdict- (reduced range) Praetorian's Foil- (is void) No Heavy Weapons Y2 VoG weapons will have a red tint Y2 Vex can drop from Atheon [u]Crota's End[/u] -heroic will be at 38 (290) -gear will drop at 290-300 -armor sets come to year two//same rules apply -The weapons will have hive disruptor unlocked. All CE weapons will have Life Support as their first perk -Change bridge encounter, can no longer be cheesable -Chalice of light is now a giant orb that does more than heals you. You do damage gatekeepers in the orb. Killing the gatekeeper grants your team a 60 second buff which deals more damage to Crota's shield. -Weapons available in y2 Crota's end: -Abyss Defiant -Sword Breaker -Word of Crota -Fang of Ir Yut -Hunger of Crota Loot drops as engrams from bosses now. And completing non-boss sections of the raid spawn chests[/spoiler] [b]PvP[/b] [spoiler]-Added combined arms as a permanent Gamemode. -Combined arms is now 9 v 9 tower defense gamemode -Heavy Pikes now spawn in combined arms -Mayhem is now permanently available too -Crucible now has map voting between 3 maps -Added Private Matches. Can have up to 12 people, or 18 if you're playing combined arms -To unlock private matches, you must become one of Lord Shaax's Redjacks -Gun Balancing- I'll let Bungie do this one -Added Dwindler's Ridge as a 3v3 and 2v2 map (Dwindler's ridge is where Shin Malphur and Dredgen Yor had a standoff.)[/spoiler] [b]Vendors[/b] [spoiler]-You can now sell planetary materials for glimmer and legendary marks. -Primary synths can now be sold for faction rep -Lord Shaax will be selling a slew of taunt emotes. Xur will sell exotic shards again[/spoiler] [b]Bounties[/b] [spoiler]Bounty tracker will now have three weekly bounties called Legacy Bounties -completing these bounties will have a guaranteed reward of getting a legacy weapon or armor -legacy weapons and or armor are y1 crucible and vanguard gear that have been brought to year two. This includes items like the devil you know, light/beware, the badger Ccl, and the one/one synthesis.[/spoiler] [b]Economy[/b] [spoiler]- Xur sells exotic shards again. Strange coins can also drop in packs of 3-5 from enemies.[/spoiler] [b]App[/b] [spoiler]There will be a new section of the app called Shader Maker. Go ahead and make your own shader with the huge color scale and special effects we provide. Submit it to us with its name and it may have a chance of coming to Destiny. We'll be adding approximately 20 shaders each week. This can be increased if more people are submitting shaders. If this goes well. We'll start working on Emblem Makers, Sparrow Makers, and Ship Makers. -Clan emblems- admins, You can now choose between 50 different exotic Emblems on the app for your clan emblem.[/spoiler] [b]Emblems[/b] [spoiler]Achievements now have in game emblems. They'll be available in your kiosk if you've already beaten those achievements[/spoiler] [b]In Game Lfg[/b] [spoiler]There will be a new Kiosk in the hall of guardians where you can connect to guardians who need to do something you also need to do. The kiosk will have clan support and will also have a section for first timers. The lfg system will be based off of location and connections.[/spoiler] [b]Kinetic Damage[/b]- [spoiler]Increase damage dealt to enemy's Health-not shields- by 15%[/spoiler] [b]Elemental Damage[/b]- [spoiler]stripped all weapons except fusion rifles, swords, and exotics of their elemental damage. Added three new items that can infuse elemental damage to the kinetic weapon of your choice (except exotics). Refund elemental items by going to the gunsmith and extracting the elemental core. Gun will return to kinetic. You cannot extract elemental cores from fusion rifles, exotics, or swords. -Elemental damage to enemy health bars-not shields- has been reduced by 10% -Solar-added a new effect prevents enemies from regaining health or shields for a short period of time -Void-added a new effect that lowers the enemy's accuracy for a short period of time -Arc-added a new effect that excites the enemy, but lowers their armor for a short period of time[/spoiler] [b]Elemental exotics, fusion rifles, and swords are exempted from the elemental Nerf. They'll have the same attack that they have now.[/b] [b]Grimoire[/b]- [spoiler]there will be another Kiosk in the Hall of guardians where you can read Grimoire cards.[/spoiler] I enjoy Destiny. A lot. So much so I went out of my way to make this post. If anyone from Bungie reads this, just remember that people care this much about your game. I know that these ideas might not be able to be in the game due to limitations and other issues, but I still think you're going in the right direction, but you still got a long way ahead of you. [url=https://www.bungie.net/en/Forum/Post/173274395/0/0]Thoughts on Loot System[/url] [url=https://www.bungie.net/en/Forum/Post/174789904/0/0]Thoughts on Crucible[/url]
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#feedback

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  • pure awesomeness!

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  • Bump!

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  • BUMP

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  • Bump. Just so you know some guy stole your post and gave you no creds https://www.bungie.net/en/Forum/Post/176819177/0/0

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  • Bamp

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  • Bumpazo!

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  • [quote]Well, not entirely. Nothing can be perfect, but I do believe perhaps if there was an update like this, a majority of recent issues can be solved. Destiny Update X (The One that Brings everything back) [b]Patrol[/b] [spoiler]-Patrol can now hold 6 in a fireteam instead of 3 -Added more spawning areas for chests -Being lvl 30+ will increase your chance at getting legendary engrams from a chest -Each patrol now has a lvl 42 difficulty (recommended light for it is 280) -Heroic Patrol has an increase in enemies, an increase in their aggressiveness, and an increase in legendary loot. Decreases chest spawns on heroic patrol, however increased rewards. -Exotics have a small chance to drop from chests in heroic patrol -Enemies move against each other more often in heroic patrol, last longer, and are much more aggressive...Skywatch hype[/spoiler] -We added new areas and bosses to the vanilla patrols [u]Earth[/u]- [spoiler]Added Jovian Complex, Devil's Spire and Lair and King's Watch to patrol. There are nine bosses. Killing the Spider Tank spawns in a chest. Archon Rising now appears every time you enter that area (although it does have a respawn time). The three dark below enemies are still there, and won't be going anywhere. Good luck finding the 4 new ones. Pikes can be found lying around in caves and such[/spoiler] [u]Moon[/u]- [spoiler]Added Traitor's Ketch, the Summoning Pits, and Some other areas of the hellmouth that haven't been available in patrol. There are three new bosses. The hellmouth now is an open area for people outside of your fire team. Pikes can be found lying around in caves, and such.[/spoiler] [u]Venus[/u]- [spoiler]Added more interior to the Winter's Ketch and the Terminus. The big gate in the terminus will teleport you back down. There are 4 new patrol bosses. Good luck finding them. Heavy Pikes are available again.[/spoiler] [u]Mars[/u]- [spoiler]Added more to Clovis Bray, Valus Tu'aurch's battle arena and the black garden, which can be assessable by going through the gate or traveling down to tharsis junction. There will be patrol beacons on the black garden. There are 6 new bosses. Good luck finding them all.[/spoiler] [b]Strikes[/b] [spoiler]-Added strike Voting. You can vote between two strikes. -Strikes should never repeat themselves -Added more Strike specific rewards -All other year one strikes will be available in TTK strike playlists - Vanguard Heroic strikes now grant legendary marks by 9 strikes per week -Reduced all Vanilla strike boss health (besides Valus and Flayers) health by 15% -Omnigul now drops down Vestiges -Cursed Thralls spawn in Omnigul arena Tripled (Enjoy hell) -Reduced ads in the Omnigul arena -Phogoth shoots Axiom Darts -Sepkis Prime's Void Bolts track -High Servitors will Heal the Archon Priest substantially[/spoiler] [b]Prison of Elders[/b] [spoiler] -Prison of Elders now has two difficulties -35 and 40 (recommended light is 190 and 280) -35 will be the new 28 -40 will be a combination of 32,34, and 35 -40 will have matchmaking and voting -reduced round from 5-4. The round will now be completely random for both difficulties. There will be no modifiers for the lvl 40 -Reduced all Poe boss health by 10% -Skolas health reduced by 5% -the amount of Archon Servant spawns in the Kaliks reborn missions have been reduced. They also all spawn in the middle -Dismantling mines has been replaced with destroying mines in the Skolas fight -Variks will no longer sell a weekly piece of armor and weapon. Only judgements chance will be there. All Variks' class items have been updated for year two. PoE weapons have a new (taken skin design) and will drop randomly from bosses and Chests -35 will drop 190-280 -40 will drop 290-300 -PoE armor sets have come to year two. Drop are just as the weapons -Queens wrath armor and weapons are also coming to year two, and will drop from PoE and reward packages from Petra -these weapons will not have Reforging as their y1 variant had -PoE will have a Weekly lvl 42 (300) mission chosen randomly from the 6 from 40. 42 will have modifiers...random modifiers. -Gear from 42 will drop at 300-310 -42 will not have matchmaking[/spoiler] [b]Raids[/b] [spoiler]Raids will now have a legacy edition and a heroic edition. Legacy is normal y1 raid that drops everything from the y1 raid's loot table. Heroic is the hard raid that has y2 variant gear [u]VoG[/u] -heroic will be at lvl 35 (280) -gear will drop around 270-280 -VoG armor sets have been brought to year 2. However perks will be redesigned -VoG weapons will have oracle disruptor unlocked -Primaries won't have elemental damage -weapons will follow king's fall weapons in terms of perk setup Concrete perk: Adrift- Weapons are stronger outside of time -Atheon's Epilogue -Preadyth's Timepiece -Vision of Confluence -Fatebringer Preadyth's Revenge- ((is solar)increased to 5 in the mag) Found Verdict- (reduced range) Praetorian's Foil- (is void) No Heavy Weapons Y2 VoG weapons will have a red tint Y2 Vex can drop from Atheon [u]Crota's End[/u] -heroic will be at 38 (290) -gear will drop at 290-300 -armor sets come to year two//same rules apply -The weapons will have hive disruptor unlocked. All CE weapons will have Life Support as their first perk -Change bridge encounter, can no longer be cheesable -Chalice of light is now a giant orb that does more than heals you. You do damage gatekeepers in the orb. Killing the gatekeeper grants your team a 60 second buff which deals more damage to Crota's shield. -Weapons available in y2 Crota's end: -Abyss Defiant -Sword Breaker -Word of Crota -Fang of Ir Yut -Hunger of Crota Loot drops as engrams from bosses now. And completing non-boss sections of the raid spawn chests[/spoiler] [b]PvP[/b] [spoiler]-Added combined arms as a permanent Gamemode. -Combined arms is now 9 v 9 tower defense gamemode -Heavy Pikes now spawn in combined arms -Mayhem is now permanently available too -Crucible now has map voting between 3 maps -Added Private Matches. Can have up to 12 people, or 18 if you're playing combined arms -To unlock private matches, you must become one of Lord Shaax's Redjacks -Gun Balancing- I'll let Bungie do this one -Added Dwindler's Ridge as a 3v3 and 2v2 map (Dwindler's ridge is where Shin Malphur and Dredgen Yor had a standoff.)[/spoiler] [b]Vendors[/b] [spoiler]-You can now sell planetary materials for glimmer and legendary marks. -Primary synths can now be sold for faction rep -Lord Shaax will be selling a slew of taunt emotes. Xur will sell exotic shards again[/spoiler] [b]Bounties[/b] [spoiler]Bounty tracker will now have three weekly bounties called Legacy Bounties -completing these bounties will have a guaranteed reward of getting a legacy weapon or armor -legacy weapons and or armor are y1 crucible and vanguard gear that have been brought to year two. This includes items like the devil you know, light/beware, the badger Ccl, and the one/one synthesis.[/spoiler] [b]Economy[/b] [spoiler]- Xur sells exotic shards again. Strange coins can also drop in packs of 3-5 from enemies.[/spoiler] [b]App[/b] [spoiler]There will be a new section of the app called Shader Maker. Go ahead and make your own shader with the huge color scale and special effects we provide. Submit it to us with its name and it may have a chance of coming to Destiny. We'll be adding approximately 20 shaders each week. This can be increased if more people are submitting shaders. If this goes well. We'll start working on Emblem Makers, Sparrow Makers, and Ship Makers. -Clan emblems- admins, You can now choose between 50 different exotic Emblems on the app for your clan emblem.[/spoiler] [b]Emblems[/b] [spoiler]Achievements now have in game emblems. They'll be available in your kiosk if you've already beaten those achievements[/spoiler] [b]In Game Lfg[/b] [spoiler]There will be a new Kiosk in the hall of guardians where you can connect to guardians who need to do something you also need to do. The kiosk will have clan support and will also have a section for first timers. The lfg system will be based off of location and connections.[/spoiler] [b]Kinetic Damage[/b]- [spoiler]Increase damage dealt to enemy's Health-not shields- by 15%[/spoiler] [b]Elemental Damage[/b]- [spoiler]stripped all weapons except fusion rifles, swords, and exotics of their elemental damage. Added three new items that can infuse elemental damage to the kinetic weapon of your choice (except exotics). Refund elemental items by going to the gunsmith and extracting the elemental core. Gun will return to kinetic. You cannot extract elemental cores from fusion rifles, exotics, or swords. -Elemental damage to enemy health bars-not shields- has been reduced by 10% -Solar-added a new effect prevents enemies from regaining health or shields for a short period of time -Void-added a new effect that lowers the enemy's accuracy for a short period of time -Arc-added a new effect that excites the enemy, but lowers their armor for a short period of time[/spoiler] [b]Elemental exotics, fusion rifles, and swords are exempted from the elemental Nerf. They'll have the same attack that they have now.[/b] [b]Grimoire[/b]- [spoiler]there will be another Kiosk in the Hall of guardians where you can read Grimoire cards.[/spoiler] This is all I Have for now. I'm sure there's more I'm forgetting. Thanks and bump if you like I enjoy Destiny. A lot. So much so I went out of my way to make this post. If anyone from Bungie reads this, just remember that people care this much about your game. I know that these ideas might not be able to be in the game due to limitations and other issues, but I still think you're going in the right direction, but you still got a long way ahead of you. [url=https://www.bungie.net/en/Forum/Post/173274395/0/0]Thoughts on Loot System[/url][/quote] this is awesome.

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  • Oooooh wow. 9 vs 9 tower defense sounds sexy.

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  • Why is this going down. Try keeping it alive Bump Bump Bump Bump DON'T YOU DIE ON ME

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  • Wow, this is a good post. You have some great ideas in here. I'll make sure our designers see this list and will sticky this is an example on how to post good feedback. Keep it coming.

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    155 Replies
    • Edited by Platinum_Analogy: 11/19/2015 6:24:05 PM
      985

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      • Good on all but vog and elemental damage on those Fuçk you, you crazy Asshole

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      • Dude, I had to stop and reread this, then stop myself from checking patchnotes. You wrote this in such a way that I thought it was legit! I need sleep....

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        • Bump

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        • Bump

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          • Bump

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          • Anything that's this good would more likely be shown and sold to another basket of high hopes in the next Destiny trailer. I''m not a programming expert, but an equally distributed reward system for the hard working player can't be this impossible to execute. If I am a Warlock, the weapons and gear I receive on my endless grind from loot should be restricted to my class. What if I don't want ever want to be a Titan or Hunter? Why should I be punished with unusable skirts and hoodies for a class I have no interest in? I have a constructive idea for that.... make it an option if you really want to be nice, or completely remove this from the RNG. The only problem I see here from the developer side (if my whole reason for this is to keep players playing) would be that this means I would have to cut two thirds of the RNG out of the loop for each class. Sounds like a lot of work given there's so many gears, but you probably wouldn't have to work that hard if you focused mainly on the stronger stuff. I personally like a lot of the weaker gear designs, but because this game is solely based around becoming stronger through what you wear the value behind these cosmetics are proven irrelevant (which is kinda wrong from an artistic perspective). <<< This in turn should be another problem you guys can try to improve on... because if you make all of the previous gear this pointless, I can see why there's not much effort put into making these outfits more appealing. I want individuality in my own right through the gear and weapons I earn... a shader is not enough. <<< Or perhaps the Shader itself can be modified (which I'm very sure many people would enjoy this)... Eva Levante should be fired, she offends me as a designer, but take "VoG Shader Chatterwhite"... It doesn't look so hot on most of the gear you apply it to. It makes you look "basic" but if you guys added a glistening effect to it... mmmmm sounds a little enticing. It'll be like wearing Glowhoo without looking like radioactive pistachio ice cream, except you have sparkles... maybe your light level can encourage how BRIGHT your gear shines.... just a thought. I'm starting to drift off into a realm of possibilities but I don't want to waste my time painting big pictures of what this game could/should be. I rather let the dedicated game designers do the thinking. Just go back and look at E3 presentation of the game... start there. You probably won't need further input from the community if you see what was offered.

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            • Good post, it's clear you put a lot of though into these things One glaring issue I see is your light levels though. I don't believe you can have a light level of 270-280 at level 35. Change all your levels to 40 and keep your light levels and everything works out fine.

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            • I WANT MY -blam!-ING SPARROW BACK... YOU KNOW, THE ONE THAT I COULD SPAWN NEAR A WALL.

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            • Bump I WANT MY FANG BACK

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              • Bump. All excellent ideas. Sadly, I doubt Bungie will consider any of it, because it will decrease the grind and they just can't have that.

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              • This is what could make Destiny great again..

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