JavaScript is required to use Bungie.net

#feedback

Edited by Cozmo_BNG: 11/13/2015 11:21:15 PM
1660

Feedback on Raid rewards

Many of you have expressed feedback on the current state of Raid rewards in [url=https://www.bungie.net/en/Forum/Post/173128942/0/0]this thread[/url]. Also [url=https://www.bungie.net/en/Forum/Post/173274395/0/0]here[/url], and even [url=https://www.bungie.net/en/Forum/Post/173056904/0/0]here[/url], among other places. Rather than go and response to every post I am going to address them all in this post. We are listening to all of your feedback and ideas on how to improve rewards for completing one of Destiny's greatest challenges. I have made sure these posts have made it to the right people. I'm also adding "Improvement to Raid rewards" to the [url=https://www.bungie.net/en/Forum/Post/140885111/0/0]#CommunityWishList[/url], but don't have any immediate changes to announce right now. Please continue to post your thoughts and ideas on how to better improve rewards, and everything else you would like to see changed.
English
#feedback

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by NPeraAz: 11/14/2015 12:40:56 AM
    [b]Here are Four Solutions[/b] 1) 300+ just go evens. 300, 302, 304, etc. Cuts the randomness in half, probably useful for the high end where the amount of activities you can participate in are lower. 2) 300+ adjust the infusion to 95%, from the current 80%. In the same vein of reasoning as number one. 3) 300+ drop moldering shards, and change the dynamic of moldering shards to gain a pure 310/320 reward for 50 instead of random random for 20. If we are going to "earn" our way to a reward make it earnable from more aspects of the high end game, and make that earned reward guaranteed (adjust price to compensate). Earning a random random, the current dynamic, doesn't add the value we desire. 4) IMO the best option: Allow items up to 10 less light level to be infused for +1 light, at full cost except for materials (armor and weapon). This would conceptually re-value items that are otherwise junk, while not adjusting the true economy that much due to opportunity cost.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon