Many of you have expressed feedback on the current state of Raid rewards in [url=https://www.bungie.net/en/Forum/Post/173128942/0/0]this thread[/url]. Also [url=https://www.bungie.net/en/Forum/Post/173274395/0/0]here[/url], and even [url=https://www.bungie.net/en/Forum/Post/173056904/0/0]here[/url], among other places. Rather than go and response to every post I am going to address them all in this post. We are listening to all of your feedback and ideas on how to improve rewards for completing one of Destiny's greatest challenges. I have made sure these posts have made it to the right people. I'm also adding "Improvement to Raid rewards" to the [url=https://www.bungie.net/en/Forum/Post/140885111/0/0]#CommunityWishList[/url], but don't have any immediate changes to announce right now. Please continue to post your thoughts and ideas on how to better improve rewards, and everything else you would like to see changed.
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#feedback
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A simple fix would be to increase the drop rate of helmets upon completing oryx. Particularly on hard. I've still not got it yet and I've got a horrible feeling if and when it finally does drop it will be 311. Also, instead of mouldering shards, introduce an extra resource which you can infuse into armour or weapons and it will give you a +1 light increase. Sort of like etheric light.
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Edited by NPeraAz: 11/14/2015 12:40:56 AM[b]Here are Four Solutions[/b] 1) 300+ just go evens. 300, 302, 304, etc. Cuts the randomness in half, probably useful for the high end where the amount of activities you can participate in are lower. 2) 300+ adjust the infusion to 95%, from the current 80%. In the same vein of reasoning as number one. 3) 300+ drop moldering shards, and change the dynamic of moldering shards to gain a pure 310/320 reward for 50 instead of random random for 20. If we are going to "earn" our way to a reward make it earnable from more aspects of the high end game, and make that earned reward guaranteed (adjust price to compensate). Earning a random random, the current dynamic, doesn't add the value we desire. 4) IMO the best option: Allow items up to 10 less light level to be infused for +1 light, at full cost except for materials (armor and weapon). This would conceptually re-value items that are otherwise junk, while not adjusting the true economy that much due to opportunity cost.
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I just don't think hard raid gear should drop at 310. Got the harrowed chest plate at 310 and it pissed me off.
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1 315 shitty drop for warlok on hard 1 313 sniper for titan 1 312 boots for hunter Yeah not worth the effort
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I think the loot table in general is an issue. Year 1 EVERYTHING was on the table, that made it worth the grind. With the quest line guarantee there are no longer suprises for exotic loot. I myself, I believe due to a multitude of doubles, have gotten everything RNG loot table has to offer. With the exception of some Oryx loot. There are no more suprises, therefore no reason to continue the grind. I loved grinding for the ghally or ice breaker. Now I just play for what I want and put the game down til I'm ready to get something else.
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Its super annoying to complete the raid and finish it with lower gear then you already have
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Bowl me over. Thank you for finally acknowledging one of the important issues.
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Edited by trace_less: 11/13/2015 11:55:36 PMThe severe discrepancy in rewards for players completing the same activity is insulting. I do not understand how a fellow teammate can receive a 320 pulse rifle and another receive a 304? How are shards, runes, and wormspore even an option for drops in an endgame activity? I can not fathom how this was approved by the design team? I am aware that rng is thought to increase playtime but in reality it is pushing your customer base away. I have spent an immense amount of time on this game because I enjoy the mechanics and hope the story begins to come together(without reading grimiore cards from my phone); I do not need a dragon to chase to make me keep playing. Reward your players for their efforts. I am not arguing that every drop should hit at 320 but good lord a 311 gear for hard is disgusting. Receiving the same chest plate five times with zero helmets is infuriating. Can the system not be slightly more intuitive? Thank you for acknowledging the issue and we look forward to improvements to this system.
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Edited by II Stargazer x: 11/14/2015 12:08:34 AMwhat you have to understand is that none of the end-game PVE activities feel rewarding anymore. All year 1 raid gear to ascend to year 2 stats or allow us to infuse them to the new cap on light and add elements to the Hard mode Kings Fall primary weapons, also ascend everything for next year and the year after and so on
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Thanks coz :)