A shotgun shooting slugs should have substantially more range. I can barely tell the difference between the damage fall off of a normal shotgun and the Chaperone. There is zero spread with a slug. That's the point. Damage fall-off needs to be dramatically reduced, otherwise, it's not worth using, and it's not true to what a slug shooting shotgun should even do. It's an exotic, it should be no problem to have it behave very differently than other guns of its class. Thanks.
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Edited by Anthony gt: 11/4/2015 9:06:40 PMAre you on crack? I'll explain, do you remember what the most domaintant gun was in close quarters? Yup that right you guessed it TLW. Now do you know the ttk for two body shots with the Chaperone? It's about . 36 and the ttk of last word is. . 56 So the chaperone has a faster ttk then the last word (that's not including the fact it can one shot to the head) Increasing its range would make it stupidly unfair and basically a better year 1 last word in close quarters and also defeat the purpose of shotgun nerfs. Another interesting fact is the chaperone has better hip fire accuracy than year 1 last word. (100 % hip fire accuracyto be exact, it will always be center of the hip fire circle)