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Destiny

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10/16/2015 7:08:30 AM
8

Warlock Necromancer: Darkness subclass

My answer to a more utility based Warlock subclass. [i]"Harness the power of the Darkness to work beyond the natural"[/i] [b][u]Grenades:[/u][/b] [b]Poison Grenade:[/b] Explodes leaving a pool of poisonous liquid. Enemies take damage over time, while allies gain increased agility. [b]Darkness Grenade:[/b] Explodes dealing damage in an area, slowing enemies hit and restricting vision slightly. [b]Summoning Grenade:[/b] Explodes dealing low damage, leaving behind a portal of Darkness. Lesser specters will pour forth from the portal, attacking enemies nearby for a few seconds. [b][u]Jumps:[/u][/b] [b]Glide[/b] [b]Focused Control[/b] [b]Focused Burst[/b] [b]Balanced Glide[/b] [b][u]Super:[/u][/b] [b]Specters Curse:[/b] Launch Darkness infused projectiles at enemies to mark them for death. Marked enemies killed in a short time return as specters to fight for you. Replaces grenade for duration of super. [b]Army of the Dead:[/b] Specters remain alive longer. Increases maximum specters by one. [b]Undead Will:[/b] Specters deal increased damage. [b]Spectral Blast:[/b] Projectiles fired from Specters Curse explode in an area, marking all enemies. [b][u]Melee:[/u][/b] [b]Ghostly Touch:[/b] A short range melee that steals enemy life force. [b]Soul Sucker:[/b] Ghostly Touch steals more health. [b]Chilling Grip:[/b] Your Ghostly Touch slows enemies. [b]Spirit Steal:[/b] Kills with Ghostly Touch summon a lesser specter for a few seconds. Toughness, recovery, agility modifiers. Focuses on maxing recovery. [b]Soul Energy:[/b] You and your allies have increased agility when a specter is nearby. Stacks up to 3 times. [b]Friendly Curse:[/b] Specters Curse can be used on allies. Hitting an ally cancels the super. Allies who die while marked are brought back as a specter under their own control for a short duration before dying again. [b]Black Knights:[/b] Specters are harder to kill. Toughness, recovery, agility modifiers. [b]Final Judgement:[/b] While using Specters Curse, reactivate the super to kill all marked targets. No specters will be created from enemies who die this way. [b]Blood Pact:[/b] When your melee is on cooldown and grenade is not, rapidly activate melee twice to drain your grenade energy to fully charge your melee at the expense of health. Melee energy can be used to charge grenade energy alternatively. [b]Battle Horn:[/b] While using Specters Curse, specters who contribute to kills gain increased life time. Can only occur 2 times per specter.

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