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Destiny

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10/8/2015 7:55:45 AM
12

Lord Shaxx's Quest need a RE-DESIGN.

Just as the title says, the main problem is that A LOT of his Bounties require you to win, at first I didn't thought it was a big deal... until I started doing them every week I realized that was bullshit. More in crucible and MORE to loner players that doesn't have many friends to do a decent fireteam, I just play with one or 2 friends, and the main problem is that it ask you to win and, I may not be a top player but it's really REALLY frustrating to lose because of your team, you simply can't control and I always feel that the game puts me against organized fireteams, or puts me in the middle of matches that are already lost, and I don't have any problem doing the 6 or the 9 kills that ask me to do, but the inning part, I got so frsutrated losing match after match and being the MVP of the match, that I simply started to quit, and that's the main problem, in the middle of the match once I realized that I'm not gonna win I quit, I don't wanna lose time, a lot of players do the same, before these quest I rarely quit a match, I was one of those that stayed because enjoyed a good challenge and even if I lose, I would fight to have a positive kill death ratio, not anymore, day after day I find myself just quitting the match, all because the bounty requires you to win, and 8 out of 10 times I'm losing because of my team. Bungie should replace that aspect of the bounty for something else, like, I don't know ask you to have a 2.0 K/D ratio, or ask you to simply have a positive K/D Ratio, even something like "On the Birght side..." medal count you as a win for the bounty something like that, because otherwise, me, and other people will just keep quitting matches.

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  • Ok So I usually play Crucible Solo as well and I agree and disagree with your comments. I'll start with how I disagree. I appreciate the that Shaxx Quests and bounties can't be completed by just anyone. Probably only 20% of Destiny players can complete them solo... the other 80% probably need to be carried. If the Shaxx bounties were changed at all, I'd like it to be rewards that are exclusive to this bounties and possibly even emblems to show off. Maybe a special Emblem to use in Iron banner that gives a 20% instead of 10% buff eh Bungie? So I really don't want to see these made easier. I've completed all my bounties that require win plus performance or win in a specific playlist. I just need 2 more wins and participation in whatever today's featured game is. So the hard parts are done for me. However your point about quitting out of matches is VERY valid. I normally will only do elimination with a buddy or two, because it can be very competitive and I don't like to carry guys that normally would not be able to get a win against a superior team. But last night, elimination was the last category I needed a win in and my elimination buddy was offline. So in I go. I got a win carrying the team with 2 wrecking balls, 14 kills and 2.80KB compared to my team mates with 3 kills each, 1 assist and <= .75 KD each. They really deserved to lose. This was after 5 games where I quit somewhere during round one after determining my team wasn't able to win. Once this happened in the first 20 seconds of the game where I jumped up to a sniper area, and both team mates died within seconds. Then I go to revive them and as I'm reviving them they both quit. I started this at about 10:30 and completed the 5th winning game at 10:48PM. So quitting after recolonization my team was going to fail saved me a lot of time. I'm not sure how bungie would really solve this problem without making the bounties too easy. I know they like to discourage game quitting. I know in normal crucible (not elimination(, they have been effective at this at least with me. If my team is losing but I'm doing well then I like to try to get a 'On the Bright Side' Medal or Lone Wolf Medal. Both I consider difficult medals to obtain... so I'm motivated to obtain them. So bungie may be able to adjust the bounties to be Perform/Win or LoneWolf/Lose or On the Bright Side. That would work for me, because you'd still have to perform even if your team mates weren't. It would lessen the quitting.

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