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Edited by Silent Echo113: 10/4/2015 12:58:26 AM
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NightStalkers in need of adjustment?

The NightStalker is supposed to be all about shutting down supers and map control. Sounds pretty cool right? ...until you discover that directly impacting an enemy in a super doesn't shut down that super... Let me elaborate. The nightstalker bow fires a projectile that can kill a non armor-buffed (supers with damage reduction, armor of light, etc) target with a direct impact, and has a delayed tether that latches onto nearby enemies to suppress them after a short time. Except that it has a tendency not to suppress the enemy due to the long delay between impact, and tethering effect. In PvE, this delay is negligible. In PvP however.. well.. that's another story. The delay between impact and tether is significant enough that fast moving targets can simply outdistance the tether before it leashes them in. This also means that it does not shut down supers in a timely manner. (Ex: sunbreaker or stormcaller come around a corner prompting you to fire your bow in defiance of impending doom.. you land a direct hit on said enemy, but their armor has allowed them to survive the initial impact, and the tether has not yet taken effect... You are zapped/smacked with a hammer and die. Following your demise they are finally tethered, but uncontested and free to simply walk away.) This is frustrating in and of itself, but at least you've at least stopped that enemy's supercharged rampage.. unless that supercharged warrior is a blade dancer.. Blade Dancers have long been known to be able to avoid suppression via defender grenades by spamming their melee attack. Did you know this also applies to the shadowshot's tether? Go ahead, test it out. Maybe I'm just a bit rusty at the good old PvP, but I am of the opinion that nightstalkers could use a little extra love/balancing by the devs. [b]What about you? Dear reader, what are your thoughts about the Night Stalker's Shadow Shot in PvP? Could it use some adjustments? Or is it good the way it is?[/b] [u]EDIT: Possible solution could be that targets directly impacted by the bow are instantly tethered rather than having a delay.[/u] Edit: Seems like the majority of comments agree to some form of tweaking regarding the tether effect.

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  • I think shadowshot just needs to instantly work against a target if they are hit by it. All others should be delayed even if you hit someone. The way it is I usually don't bother aiming at someone in super, I bait them round a corner into my already placed shadowshot and then finish them off with grenades or headshots. However it's painfully useless when you're heading towards a choke and you hear that hammer clang or lightning crash and then see this huge light come round the corner. At that point it's just easier to resign your life than it is to waste your super. Unless they're terrible at aiming you're not going to be able to last the whole cast time, travel time and the time between landing and tether activation. You still could fire it off at your feet if you're a team player and you sacrifice yourself to stop an enemy from getting a load of kills. Though this doesn't feel like it's intended use; it's likely that the rest of your team was even more pushed than you and are already dead or did not push and saw the kill feed before running in the opposite direction. In other words, completely useless in pvp. Shadowshot doesn't need to one hit anyone, it's support. It just needs to support quickly and not sit around on the ground being useless while we hang time in mid view getting blasted by everything the enemies have.

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  • nightstalker should insta kill anyone who walks near the orb thingy

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  • I think we should keep the damage reduction after 2-3 secs after shooting the arrow. Htf am I supposed to use the arrow effectively on a group of people when I'm gonna get team shotted. Most people fire the arrow from the air to get a good shot and to not hit anything because of the stupid jumping animation. After the arrow is fired we have regular armor and are being shot by their whole team. We need to get health regen or something on the tether. By the time I tether something I need to take cover and get my health up wasting time on my tether which is short af unless you use black hole. If they put the healing thing on blood bound it would fit into it's theme too.

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  • If anything, the bow animation needs to be increased a bit.

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  • I think we should keep the damage reduction after 2-3 secs after shooting the arrow. Htf am I supposed to use the arrow effectively on a group of people when I'm gonna get team shotted. Most people fire the arrow from the air to get a good shot and to not hit anything because of the stupid jumping animation. After the arrow is fired we have regular armor and are being shot by their whole team. We need to get health regen or something on the tether. By the time I tether something I need to take cover and get my health up wasting time on my tether which is short af unless you use black hole. If they put the healing thing on blood bound it would fit into it's theme too.

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  • Edited by TH208: 10/6/2015 12:00:32 PM
    Yes let's buff up the class that shuts down every super already by speeding up the tethering and making it shutdown on a direct hit. Hunter is bullshit no super should be able to shutdown every other super. You guys whine about sunbreaker but nightstalker really needs a nerf. How about instead of instantly ending a super it drains quicker or it shuts down and leaves you with the amount you had instead of bullshiting literally every super.[spoiler]Sunbreakers are o.p. my ass (Sunbreakers might aswell be a cake walk with a nightstalker we all know who really needs a nerf.)I main warlock for all of the hunters who attempt to call me out.[/spoiler]

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    • I just stick to golden gun in crucible because it's a more reliable. But I agree that night stalker should be a adjusted

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    • The amount of times I've direct hitted a HoS or ST only for it to accomplish literally nothing is unreal. You're actually encouraged to miss your target to shut him down. How backwards is that? I reckon with the tether delay, a direct hit should be an instant shutdown, and the tethers stay as they are. That or remove the tether delay entirely. We're down to one shot now without quiver, so nightstalker's PvP effectiveness is just plan gone.

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      • I think a direct hit suppression is a bit op. But I think the tether needs to activate a little quicker

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        • Except that the tether can shut you down from literally MILES away, and on top if that, throws your aim into the ground or up to the heavens. Not a single hunter was complaining when you could spam shadowshot. Sit down and shut up.

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          • Agreed, the tether should be instant.

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          • I think the slight delay adds an interesting mechanic and forces a more strategic use rather than panic shots. You can shoot the ground just before they come around a corner and they would be tethered once they come into your field of view, or shoot from further distance using cover to protect you in that brief delay. Personally, I think the delay is a good mechanic that you must strategize around when you're using your shadowshot. I realize that I might be in the minority, but this is just my opinion. I would not be against a fix that causes immediate suppression if you land a direct hit on your enemy. All I am saying is that the change is not necessary in my opinion. Have a great day.

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            • The delay is annoying just as much if you go to melee someone tethered they can somehow lunge melee at you. If they are slowed down this shouldn't not happen and I can't tell you how many times I have been killed due to this.

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            • The Bungle team has already weighed in on the Nightstalker class. This quote from the "Weakly Update": [quote]Now that Nightstalkers have been brought back down to the level playing field,[/quote] I guess, as many have surmised, that the total Quiver removal IS the "fix" they refer to and NO further action will be taken by Bungle. All the adults left Bungie in 2013. The toddlers are in charge now under the watchful eye of Activi$ion. TTK has been one Bungie Bungle after another. Please, Keep it up Bunglevi$ion. Fallout 4, Halo 5, and others are awaiting the dissatisified players you are creating.

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            • I know I absolutely F*ckig hate that

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            • I think you hunters could just shoot at the ground instead of shooting directly at us. Couldn't you?

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              • Lol I got the shrugging emote just for when that happens

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              • Tethers cool and all but the goal is to kill the enemy, which sun breaker and storm caller do with ease and can take out lots of enemies, one arrow kills one enemy if their not in super and only tethers the ones near, which lasts barely any time at all unless you have black hole which takes 2 shots away. Deff needs to be instant kill if direct impact, at least to the head, and instant shut down if it does impact. My main is a Warlock but this is All to true. Also the sunbreakers needs an armor nerf in its super. Can take way to much damage to be able to regen health. I don't mind all the perks but its rediculojs

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              • I just want lock down to effect vanish in smoke.

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                • I agree with this totally also, direct impact should kill that target automatically nk matter what their in. It's a pin point super that's more or less weak compared to the sunbreakers and storm caller which can destory teams easily and kill instantly. Especially sun breaker that can take out any class mid super.

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                • In all honesty, I would gladly sacrifice the tracking of the arrow(s) for immediate suppression/tethering. A one shot is mediocre, or so my opinion says, in an objective or elimination type gameplay where immediate suppression would be better. For instance, in ToO, heavy round, Void Bow enemy heavy, vortex nade, venom smoke, very high potential for 2 kills.

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                • Defenders have been crying for a pvp buff for over a year Deal with it sadly

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                  • You hit the nail on the head. Ive had this happen frequently throughout IB

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                  • Edited by iZnth: 10/22/2015 9:01:01 PM
                    I main a Warlock and you are absolutely NOT wrong.

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                  • I am a night stalker and to be honest everything you said is TRUE! In PvP it's so trash and so bad to have someone walk out your tether or kill you while doing your super and get tether after you die. I think it do need BIG adjustments cause night stalker is so bad I only use it for shade step but when it says you AVOID damage but you take damage while in the animation. So it's so bad! But bungie took a fast action to remove a perk out of the night stalker says hunters run wild when knowing Sunbreakers and sunslingers also stormtrace are the main one running wild!

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                  • As a titan, i agree that this needs to be fixed. I have often survived a SS and killed the hunter and or escaped the tether.

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