A Sniper Rifle that occupies the Heavy Weapon Slot.
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"Frostbite"
"So cold it stings"
1/2 Arc; 1/2 Solar Damage
Fires from two barrels at once
Aesthetics: Frostbite is a double barreled (vertically stacked) heavy sniper rifle. The top barrel gleams with Solar damage, the bottom barrel with Arc damage. It is colored like the arctic snow, and is very smooth, with silver streaks across it. The scope isn't attached by rail, but rather is molded into the top of the gun. It stretches out to the beginning of the barrels, and when viewed from the side appears as a stretched trapezoid. The gun itself is quite big, but also smooth and sleek. When looking through the scope you will see a holographic blue, square lens. A black stripe runs down its vertical middle, and a black square goes around a green LED in the center. When fired, the barrel emits a beam of solar and arc.
Stats:
Damage- 334/123, *2
ROF- N/A
Range- 105
Stability- 23 when accounting for both barrels.
Reload- 2.98 seconds, 2.7 w/ Speed
Mag- 2 (one shot)
Ammo: pickup 3 shots, max 6 shots
Aim assist: 51
ADS: 0.39 seconds
Equip speed: 20
Zoom: 6x (= Hawkeye) (also is a heavy scope)
Picks up ammo in even numbers.
Perk Tree:
-Arc and Solar (2 vertically stacked barrels)
-Long range, heavy scope for pinpoint sniping
-Hidden Perk: High Caliber Rounds
-Intinsic: "Signature Frostbite": This weapon does half Arc damage, half Solar damage. Occupies a heavy weapon slot.
-SDC->CQB->Smooth (-5 range)
-Take a Knee (2x accuracy, not aim assistance)
-Send It/ Skip Rounds/ Speed Reload
>Send It becomes useless once the final Ballistics Upgrade is unlocked and used
>Skip Rounds can make rounds ricochet off of surfaces
>Speed Reload cuts reload time down to 2.7 seconds, from 2.98 seconds (almost 10% faster).
-Elemental: This weapon blinds (disorients) enemies damaged by Arc, and burns enemies damaged by Solar. [note: cannot blind if solar or void shields remain, and cannot burn if arc or void shields remain. Cannot blind if the aforementioned anti-blind shields (solar and void) are removed via the same shot's burn effect- as in, if the burn damage of that shot results in the shield being stripped, the blind from that shot will still not trigger.]
>Blind: Disorient effect, lasts for three seconds. Note the reload time.
>Burn: Burn effect, lasts for three seconds. Seven damage per second. The burn damage can have multiple stacks active at a time.
>These two effects combine to keep your foe unable to attack (as he is blind) and unable to defend (as DOT prevents shield regeneration)
/slightly slower handling than most Snipers, due to the heavy sight
/can... one shot kill... a
SUNBREAKER
When you use this weapon, I want you to feel like a badass star wars stormtrooper dude hunkered down by a campfire in the snow. Hence Take a Knee.
Inspiration came from my void heavy sniper, the 343.
https://www.bungie.net/en/Forum/Post/128267417/0/0/1
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Sounds a little OP.