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#feedback

Edited by JaK: 9/22/2015 1:58:01 PM
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JaK
JaK

Primary ammo is an issue. We need buffed reserves, esp. on hand cannons.

I know that you nerfed magazine size (on HCs) and Field Scout, both of which were understandable changes. However, I now [i]regularly[/i] run out of primary weapon ammunition. Running out of special/heavy is a fact of life in the game, but primary ammo should last a while and be readily accessible. [i]Note: I'm not talking about situations where the Juggler modifier is active.[/i] For example, Hawkmoon, an exotic hand cannon (still boasting the largest magazine, which is really nice) has a PITIFUL reserve. Yes, it can be increased via armor perks, but without armor perks, it can hold 13 in the mag and I think 52 in reserve. That is a measly 5 magazines total. Especially when it takes half of one mag to kill a major in patrol--not to mention the number of bullets a boss can take--a guardian runs out of ammo VERY quickly. I know you've added ammo crates to strikes. GREAT idea. Love that change. But I think their presence ends up making an even stronger case for a reserve ammo buff b/c even with ammo crates, running out is still an issue. Thanks for making a great game--I hope you take this suggestion to heart. I know many other guardians agree with my sentiments. JaKrapface

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  • Edited by jack: 9/22/2015 5:48:21 PM
    Fair point. I think a good change would be making yellow health bars drop A SHIT TON of primary ammo. And allowing that ammo to go over the reserve ammo cap. Because yellow health bars literally eat bullets. Like I'm pretty sure they are sustained on my bullets. I think they go to restraurants and order a bowl of jacks pulse rifle shells with some auto rifle for desert. Also how are HCs doing in pve? I haven't used one yet and am curious how they are especially since I'm get my ace of spades this week.

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