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Edited by ConfidentLaptop: 9/14/2015 9:20:16 PM
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Idea #6: Exotics

Bored. Heres another one. Grandfather Clock (Primary Scout Rifle) Kinetic 11 rounds Slow reload Low stability Perk 0 (Choose One. Both guns will cap at equal stats after all stacks are achieved.) Dawn: +15 stability. Slow firing, high impact. Killing an enemy with a headshot refills the magazine, and buffs fire rate. Stacks five times, but stacks are lost if reload is forced, or if stacked past 7. Dusk: +5 rounds per mag. Fast firing, low impact. Killing an enemy with a non-headshot refills the magazine and buffs impact. Stacks five times, but stacks are lost if forced reload, or if stacked past 7. Perk 1: Full Auto or Zen Moment Modifier: Perfect Balance, Explosive Rounds, or Custom Optics. Perk 2 (Ding Dong): Any stack achieved after five regenerates grenade and melee energy instead of buffing the gun. On stack twelve, drop 4 orbs for your teammates and reset all stacks. Gambit's Right Pocket (Primary Pulse Rifle) 21 rounds Low impact, high fire rate High stability and average reload Perk 0: Headseeker Perk 1: Zen Moment Modifier: Casket Mag, Lightweight, Hand-Laid Stock Perk 2 (pick one of three) Cherries: 3 Round Burst. If any 3 bursts in one magazine land only criticals, refill the magazine, along with buffing the holder and everyone around him's Armor by 5 for 20 seconds. Bells: 5 Round Bursts. If any 3 bursts in one magazine land only criticals, refill the magazine, along with buffing the holder and everyone around him's Armor by 5 for 20 seconds, plus healing full health. Only 7's: 7 Round Bursts. If any 3 bursts in one magazine land only criticals, refill the magazine, along with buffing the holder and everyone around him's Armor by 5 for 20 seconds. Heal full health and gain an overshield. Spitter (Secondary Auto Rifle) 52 rounds Very high impact, slow fire rate Low stability and slow reload. Perk 0 (Spitter): Rifle fires three projectiles per bullet with decreased accuracy and velocity. Perk 1: Persistence Modifier: Single Point Sling, Hammer Forged, High Impact Rounds Perk 2 (Suppressive Fire): Explosive rounds. Gun gradually speeds up fire rate while trigger is held. Rounds have a chance to suppress enemies on hit.

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