[b][u]Weapons[/u][/b]
[b]Solid[/b]
Railgun
A short range, high damage weapon. Must have 1 turn of charging before it can be fired. Can be equipped on medium to large sized ships.
Damage: 4
Accuracy: 5
Autocannon
A mid-short range, medium damage weapon. Semi-Auto. Can be equipped on small-large sized ships.
Damage: 3
Accuracy: 8
Super Magnetic Shrapnel Cannon
A mid range, anti-fighter weapon.
Must be charged for 2 turns. Can be equipped on large ships.
Damage: Immediately destroys fighters
Accuracy: 10
Anti-Missile System (AMS)
A short range, anti-missile weapon. Activates when missiles are about to hit your ship. Can be equipped on small-large ships.
Damage: Immediately destroys incoming missiles and bombs.
Coilgun
A mid-short range, high damage weapon. It does no damage to shields. Must be charged for one turn. Can be equipped on small-large ships.
Damage: 4
Accuracy: 6
[b]Energy[/b]
Plasma Launcher
A mid-short range, medium damage weapon. Semi-Auto. Can be equipped on small-large ships.
Damage: 3
Accuracy: 7
Laser
Long-short range, low damage weapon. Fires for two turns. Can be equipped on small-large ships.
Damage: 2
Accuracy: 8
Pulse Laser
Short range, medium damage weapon. Same as the laser.
Damage: 3
Accuracy: 8
Tesla Rifle
A mid range, low damage weapon. Fires for two turns. Has an EMP effect which temporarily shuts down enemy ships. Must be charged for 2 turns. Can be equipped on medium ships.
Damage: 1
Accuracy: 10
[b]Special[/b]
Mining Drone
An extremely short range, low damage weapon. Can mine asteroids. Can be equipped on mining ships.
Damage: 1
Mining: 1 resource per turn
Tracking: 10 turns
Repair Drone
Can repair targeted spacecraft. Can be equipped on fighters and cruisers.
Repair: +1
Tracking: 5
Assault Drone
A short range, medium damage weapon.
Can be equipped on small-large ships.
Damage: 2
Tracking: 3 turns
Bomb
Traditional high-damage weapon. Can be equipped on bombers.
Damage: 1 to shields, 5 to armor
Plasma Bomb
Same as bomb, designed to take out shields. Can be equipped on bombers.
Damage: 5 to shields, 0 to armor.
EMP
Designed to temporarily shut down enemy ships. Can be equipped on dreadnoughts.
Missile Launcher
Mid range, medium damage weapon.
Limited ammo. Can be equipped on small-large ships.
Damage: 3
Accuracy: 5
Velocity: Good
Mines
Can be deployed to create a defensive barrier. Can be equipped by medium to large ships.
Damage: 5
Accuracy: Only hit when they detect heat nearby.
Nuclear Missiles
Extremely powerful weapon. Can only be equipped by large ships.
Damage: 7 also radiates the ship causing the personnel and ship to take 2 damage per turn
Accuracy: 3
Velocity: Slow
Solid damage is halved vs shields. Energy damage is halved vs armor.
English
#technology
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Does a freighter start with mining drones? Do they take a weapon slot? Does it take up storage space?