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#feedback

8/30/2015 1:33:02 PM
48
36
EEDad

They've made a great game, let us play all of it.

It's time. Matchmaking is needed for raids, nightfall, Trials and higher level PoE. The argument that this content is too hard to be handled by a random team, while valid, is not good enough to deny many at least a chance of playing this content. LFG sites provide a matchmaking option outside of Destiny. This works sometimes but often it is a mess. For example, I've attempted to play ToO this weekend using the LFG sites and have been unable because the casual lists are underpopulated and the competitive lists are not considering noobs like me. The result is that I am unable to play and improve in a mode within the game that I think would be a blast to play. My point is LFGs are the only option for those of us who don't have five other Destiny players on our friends list, available for raids or whatever. This matchmaking option provides a good experience about 25% of the time, but when it does, when you find the right group, man this game shines. Offering the ability to matchmake within the game will provide an [u]improved ability to access the game[/u]. That's what this is about, accessing the game. I understand that getting the right team together might happen once every 4 sessions but at least there's a chance for it to happen. LFG is not the answer. Lets face it Bungie developed the best matchmaking game for its time, Halo 2, and is more than capable of making a good matchmaking experience for the hard content within Destiny as well. If it requires more than one person, there should be a matchmaking [u]option[/u]! THEY'VE MADE A GREAT GAME, LETS US PLAY ALL OF IT.
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  • I always fight for this cause but I think the last update has solidified for me that Bungie is cemented in their "philosophy regarding endgame content", and that The Taken King will continue on with this fireteam only mandate indefinitely. Firstly, Bungie believes that fireteam walls should be a hurdle in acquiring endgame items and experiencing endgame content; in short, they hide the good stuff behind fireteams. Why? So that you cannot acquire it alone. This creates a possibility that you'll emplore others you know to buy the game and play it with you in order to access nightfalls, raids, and POE in your quest for the game's top items. Nothing to do with bonding and friendships, everything to do with sales. Secondly I believe that what they've announced as their plan for the nightfall in TTK indicates they're making a compromise; bending but not breaking. Removing the 25% week long experience bonus granted by completing the nightfall and replacing it with a universal 25% built in, always active bonus for everyone to enjoy is like meeting us half way -- you can have the bonus but still must run the nightfall in a fireteam if you want the drops. It means they're thinking and acting on the matter. Although reluctant to give in they do recognize a need to do something to adress the situation. They're definitely hearing the year long cry for optional omni-matchmaking, they just refuse to break their business model even if it means 90% of the player base will never truly get to appreciate the full scope of their game. LFG is garbage, it's no solution, it's a crutch that enables them to lock things away behind fireteams, nothing more.

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