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Destiny

Discuss all things Destiny.
Edited by Buddy oId PaI: 7/16/2015 6:21:56 PM
25

Destiny, your "quests" will always suck!

Your "quests" will always be merely shoot things and travel to the tower. I would be down with your searching steps on patrols, but those never have new, mysterious, or, most importantly, DANGEROUS (feeling) locations. Its only a room we never paid attention to before. Long story short, this update about quests from Luke Smith made me smile. I smile because it is such a wasted effort. You built a morpg around fps. Haha good luck ever having any true variety. Ultimately it all comes down to "how many times do I feel like shooting the same guy over and over again?" (Side note) there will never be any true danger or risk in destiny. Therefore, there will never be anything as truly rewarding as it could be. Edit 1: people mention other mmo's such as WoW. WoW has more to offer in that enemies you dispatch many times have unique drops and drop rates that have their own different values. Also, it is much more engaging because there is the possibility of death and resulting loss of gear. Not just a stupid chechpoint..

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  • What I find funny, is the picture they provided about "Quests", show how awful their quests really are. Shoot this enemy Talk to Petra Kill this enemy Talk to Variks Talk to Petra Talk to Variks Hunt down this new enemy Talk to Petra Why can't I talk to this b!tch over the radio when she was following me and narrating missions to me? Why do I need to fly to the reef to see her? Not to mention the "quest" items, are just showing the steps we already do. I can't only imagine the Last Array quest: Visit Cosmodrome - check Drive to Last Array - check Kill enemies - Check Watch cutscene that we can't skip because it's in the Vanilla version of Destiny - check Listen to Dinklebot - check Wait for the 30 second countdown instead of leaving to orbit early and wasting 45 seconds of your life - check

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