Your "quests" will always be merely shoot things and travel to the tower. I would be down with your searching steps on patrols, but those never have new, mysterious, or, most importantly, DANGEROUS (feeling) locations. Its only a room we never paid attention to before.
Long story short, this update about quests from Luke Smith made me smile.
I smile because it is such a wasted effort. You built a morpg around fps. Haha good luck ever having any true variety. Ultimately it all comes down to "how many times do I feel like shooting the same guy over and over again?"
(Side note) there will never be any true danger or risk in destiny. Therefore, there will never be anything as truly rewarding as it could be.
Edit 1: people mention other mmo's such as WoW. WoW has more to offer in that enemies you dispatch many times have unique drops and drop rates that have their own different values. Also, it is much more engaging because there is the possibility of death and resulting loss of gear. Not just a stupid chechpoint..
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If you want to dumb it down like that then every game ever has sucked. "Talk to a dude, stab a few enemies, return to dude" "talk to a lady, cast a spell on some enemies, raturn to lady" Sounds like it's not the quest itself that you have concerns about but the way everything works around the quest. In vanilla wow I killed the same things over and over WAY more than Destiny.