JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Buddy oId PaI: 7/16/2015 6:21:56 PM
25

Destiny, your "quests" will always suck!

Your "quests" will always be merely shoot things and travel to the tower. I would be down with your searching steps on patrols, but those never have new, mysterious, or, most importantly, DANGEROUS (feeling) locations. Its only a room we never paid attention to before. Long story short, this update about quests from Luke Smith made me smile. I smile because it is such a wasted effort. You built a morpg around fps. Haha good luck ever having any true variety. Ultimately it all comes down to "how many times do I feel like shooting the same guy over and over again?" (Side note) there will never be any true danger or risk in destiny. Therefore, there will never be anything as truly rewarding as it could be. Edit 1: people mention other mmo's such as WoW. WoW has more to offer in that enemies you dispatch many times have unique drops and drop rates that have their own different values. Also, it is much more engaging because there is the possibility of death and resulting loss of gear. Not just a stupid chechpoint..

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by FluidPHOENIX: 7/16/2015 6:25:56 PM
    Agreed most of the content is just rehashed over and over again. in HoW you go back and forth to the reef to hold X(Square) for a few seconds and then you fly back to the same planet you were literally just on! It served no narrative purpose other than to give a extremely cheap illusion of a longer game. This was done with no logical purpose in the writing either, its not like we acquired anything we had to take back to Petra. We were on comms the whole time she could have just told us on comms to go to the next spot. Instead we have this idea where our guardians travel millions of (fictional) miles for a 5 second conversation and then are sent directly back to where they just were. They could have made this more engaging by having to go through the main open world for one spot to another but they failed on that. Take few notes from the Witcher 3 (yes I am aware they are completely different games) and its open expansive world, it made the world feel alive and persistent if there was a mission to be done in an area of the map, simply walking there would activate it there was no jarring load screen ( ship floating in orbit) to pull you out of the experience. Use the power of the new gen consoles and make this happen in your next game. CD Project Red has already proved that making a game that beautiful, expansive, long, challenging and compelling is possible on the hardware you are already using. If you want to be a premier game studio again one that deserves the awards and more importantly the money you are asking for make that game. I am already willing to purchase any DLC that is dropped for the Witcher 3 because that game is worth it that game is beautiful its compelling. Lets just be honest about what we want, We want the best game, you can make that game , you want money and we can give it to you. Now that we understand each other make it happen.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon