Your "quests" will always be merely shoot things and travel to the tower. I would be down with your searching steps on patrols, but those never have new, mysterious, or, most importantly, DANGEROUS (feeling) locations. Its only a room we never paid attention to before.
Long story short, this update about quests from Luke Smith made me smile.
I smile because it is such a wasted effort. You built a morpg around fps. Haha good luck ever having any true variety. Ultimately it all comes down to "how many times do I feel like shooting the same guy over and over again?"
(Side note) there will never be any true danger or risk in destiny. Therefore, there will never be anything as truly rewarding as it could be.
Edit 1: people mention other mmo's such as WoW. WoW has more to offer in that enemies you dispatch many times have unique drops and drop rates that have their own different values. Also, it is much more engaging because there is the possibility of death and resulting loss of gear. Not just a stupid chechpoint..
-
Maybe you should stick to other rpgs that have specific spawn points for enemies, only youre in third person instead. 98% of games have spawning locations on repeat. The only games i can think of that change everytime are procedurally generated - Left 4 Dead, No mans Sky and a handful of brutal indies. If they manage to rotate spawning locations or offer variety in any way during patrols, it would help exponentially. The fact that you admitted purposefully leaving negative comments below says alot. Your attitude wont help anything get done. Perhaps yoi should make a suggestion in the feedback forum instead of saying their efforts are pointless.