Your "quests" will always be merely shoot things and travel to the tower. I would be down with your searching steps on patrols, but those never have new, mysterious, or, most importantly, DANGEROUS (feeling) locations. Its only a room we never paid attention to before.
Long story short, this update about quests from Luke Smith made me smile.
I smile because it is such a wasted effort. You built a morpg around fps. Haha good luck ever having any true variety. Ultimately it all comes down to "how many times do I feel like shooting the same guy over and over again?"
(Side note) there will never be any true danger or risk in destiny. Therefore, there will never be anything as truly rewarding as it could be.
Edit 1: people mention other mmo's such as WoW. WoW has more to offer in that enemies you dispatch many times have unique drops and drop rates that have their own different values. Also, it is much more engaging because there is the possibility of death and resulting loss of gear. Not just a stupid chechpoint..
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hey, there is a reason destiny got 6/10 ratings.. im willing to bet a lot of money the version of destiny in early 2013 was something else entirely.. cosmodrome was 5 to 10x's larger, if you could see it, you could go there, and even the weapon upgrade trees were more immersive.. not to mention hand cannons were special weapons... why does that make so much sense right now?