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Destiny

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6/29/2015 8:04:26 PM
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Sleyr

King's Trials Guide [Revamped]

King's Trials Guide I'd like to revamp my previous guide, and add on to it. I've been flawless 6 times now, finally having the time to actually sit down and play it. - Select Your Team. It can be tricky using LFG, but with enough patience, you'll succeed. I've had the most success with people who don't post with requirements, but still have good credentials. (According to them) If you'd like proof, just search their GT. - The Team Create Chemistry. Communicate before the game, set up a plan of action. As you execute your part of the plan, then focus on what your teammates are doing. If you notice one guy tends to die more when alone, change up the grouping. Try to observe how they play, so you can get a feel for it and understand. Once you've all accomplished this you can then play to each other's strengths and cover each other's weaknesses. Chemistry also requires a typically good mood together as well, relaxed yet focused. Familiarize yourself with your teammates loadouts. This will tell you how they play. - Communication Learn how to effectively communicate. Get as specific as you can with your callouts, teammates will pick up on callouts if there's no general name for it and bam, now your team has a callout for a very specific part of the map. Constant communication at all times. If you don't see anyone, say so. If you see someone, say so. If you saw one pull a special out, say so. Tell your teammates exactly how hurt you are, tell them where you are at all times. You need to be in each other's minds with a good visualization. If you're teammates taking shots in front of you tell them you're over their right shoulder. And now the question stands, how would you react when given all this information? How would your team play when using all of your information working together? Communication is important. - On the Personal Confidence. You won't win if you're afraid of a gunslingers last word. You won't win if you're worried about there being 3 self resurrecting warlocks. If you're last guardian, hell yeah. Work the map and try to get revives or split em up and take em out. Don't doubt yourself or its over. Be confident with your 1v1s. Just don't get over zealous. - The First Down When you take one down, your team needs to converge on that orb. If you're a good shot with a sniper, stay aiming on the orb while your two teammates push in. If they get the revive, you can drop the guy again before he can move, increasing his timer. There should also be at least one grenade on that orb 2 seconds after it's been taken down. - Check your Crystal Ball Predicting your opponent can lead to a wrecking ball. If you won the first two rounds, go to the other section of the map. Most of the time, the enemy will have changed their strategy and you'll be able to get shots on them before they know what's going on. Now it's a matter of your teammates pushing in or you cleaning them up. Being able to predict and outsmart your opponent will take you much, much further than any other aspect of competitive PvP. - Heavy Typically, you want to send two to one spawn, and one to the other. The loner is usually safest hard scoping on the heavy, at the very least the enemy is distracted while your two teammates rush in with their heavy. LMGs and RLs both have advantageous uses over each other. It comes down to map selection and personal preference. - The Standoff We've all been there, neither team wants to move in. If you're in this situation, you should all three be holding the area closest to the end-round flag. That way you're already on it when it comes up. But you also need to be covering all angles, while hidden from blind angles. Watch flanks though, defending is much harder than an offensive play. - Boons Naturally, purchase Favor for starting with one win at the beginning. Purchase Mercy at 5 wins, and the Boon at 7. That way you haven't wasted a mercy before you're close enough to be let down upon a loss, and with the boon you'll be finished if you win the next game at 7. - Flanking You can't just flank and hope it works. The enemy needs to see all 3 of you at once to confirm your presence, then you need to remain out of their radar range till the last second, as your teammates keep them distracted. Well, there you have a revamped version. I'll probably revamp again once I get time to play a good amount again. I wish you all luck, and remember. No mercy. I'm on XB1, GT is name. If you have questions or are looking for further advice, just ask. I'll do my best.

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  • Disagree on a 1 point - heavy rounds. We have about an 80 or 90% win rate and go flawless 3 times every week. However, our main weakness was heavy rounds... and we used a strategy very similar to the one you suggested. We now use a different strategy and have seen way better results. [b]Heavy Rounds[/b]: I'm not a fan of using supers on heavy rounds. With homing rockets and shit, it is kind of a coin flip anyway and using a super is wasteful (imo) unless there is just an opportunistic time to win the round with it. Most importantly - your entire team should go to the same heavy, but don't group up and get taken out by a lone guy using a super / nade. The possible outcomes of this strategy are: 1) They send 1 guy (who probably has a super). He should take out 1-2 of your teammates, but then should die. Revive your teammates and get heavy. Now they are down 1. Just be careful on the smaller maps where they can get heavy and rush the other heavy with rockets before you have time to do revives and get heavy. Worst case, you lose this round but they spent a super to do it. 2) Their whole team comes. Great. Its a firefight. The best team will win and this round will be over quickly :) 3) They don't send anyone. Great. Both teams have heavy. The best team will win.

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