It's ridiculous that spawns don't flip, especially on maps where one spawn is clearly better.
Burning Shrine was fine, as both sides had advantages.
Pantheon was ok, as the map was close to symmetrical.
On Widow's Court, the upper spawn can get to all of the lines of sight faster. Lower spawn's best hope is to stay in cover and stick to CQC. However, even this map wasn't too bad.
But what if we get Shores of Time? What if we get Rusted Lands? What if, dare I say it, we get Blind Watch?
The teams need to swap spawns every round. This will stop teams from having an advantage and force them to develop new strategies.
Perhaps there could even be more than one set of spawns, and the map could be divided up different ways in different rounds. Example: one round, teams spawn on the north and south edges, and the next round, they could spawn on the east and west edges.
What do you think?
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I wonder if they tested Burning Shrine with the teams starting spawns being by the parallel special ammo spawn. I defiantly think that spawn rotation should be considered though.