Killing enemies gives so little experience compared with quest completion. This basically means that it's very linear. You can be a certain level at a certain point and that's it. To emphasise this, consider why cd project denied quest experience if you are finishing a quest when you are 6 levels higher than they suggest...it's so that you stay within a band they consider acceptable.
I don't know about anyone else, but I don't want to be restricted like this. If I want to become an uber bad-arse by grinding then let me. Don't restrict me by giving no quest experience and insignificant experience for killing.
To be clear I don't have a problem with the difficulty - compared to the souls games this is easy - but coming from a jrpg background I don't appreciate artificial limits being place on my development.
Anyone else disagree with how cd project have handled levelling in this SINGLE PLAYER (and awesome) game? If nit, do you also agree with "rubber banding" in racing games and other artificial means of keeping things competitive.
This is the type of thing that ruined the elder scrolls series after morrowind.
Edit: to those who keep thinking I'm talking about the XP bug: http://www.gamespot.com/articles/psa-witcher-3-has-an-xp-bug-but-that-might-not-be-/1100-6427663/
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Well I like it. Pushes you through stories rather than destiny where you grind and farm enemies. I like this method much better. Only bad I guess is if you are bored and just want to fight somethig then not much reward... Except the fun of it